so you DO need the "obvious" requirement of an RTX card :D
so you DO need the "obvious" requirement of an RTX card :D
awesome job guys! keep it going
I never understood why this was removed. thanks!
damn now I want to make another overhaul of this and call it "Overhaul of Trader Overhaul Overhaul"
dude there are literally like 6 lines in the description
"Currently supported versions: RC17-19"
actually no, I reloaded the save twice just before it happened, went to multiple traders, and hovered over every mag with no issues so far.
- I just noticed that when I open trade window, all mags in trader section appear fully loaded, and when I hover them they become empty. but I guess it's normal behavior?
Edit: just wanted to add that the addon is awesome, really immersive and I love it (my first time trying it). apart from that crash it works flawlessly so far, great job dude :)
not sure what I hovered, looked like a pistol mag
addons:
Imgur.com
disable cement, or merge the file, it's like 2 lines of text
would it be possible to add condition bar to backpacks so that when you use the workshop it would get damaged a bit? It would make this functionality a little bit harder/realistic :)
hey, what would be the easiest way to make it so each workshop repair would cost exactly 1 charge of a toolkit? vanilla workshop repair feels too restrictive with each changed part consuming 1 toolkit charge, but your version consuming none feels too cheap/easy to me. Consuming 1 charge every time you click repair would be a nice balance imo. (and I'm not asking you to do this, only a guidance how/what to modify)
EDIT: ok so it was fairly easy in the end - for anyone interested, I just changed the line 679 in ui_workshop.script from "--self:UpdateToolkits(active)" to self:UpdateToolkits(1)
when/how this happened and what is your load order?
here: Drive.google.com
this looks really cool, but I would like to know how modular/editable it is. I like to play with minimal hud so is it possible to hide everything except hp,psy,stamina and fire mode? thanks
Edit: nvm I see it has a modding guide
probably the best autumn retexture so far!
no, the TO is included in this patch now, no need to install it separately
***************** v07(RC19):
-updated for RC19
-removed some of the addons I wasn't really using or were problematic, I might add them later when they get updated or tested properly: Dialogue Expanded v3, New_mutant_icon_parts_v1.8.1, Powered Exos, Artefact Renovation, outfit affect movespeed
the first one is perfect, hit me right in the feels. +1
what are the fixes exactly? EDIT: nvm, I see it now, for some reason the description was not showing
weapon parts overhaul does that - when there is any part in a weapon under 51% condition, the gun becomes unsellable. You can edit that value in "arti_jamming.script" file if you want
awesome, thanks for info! maybe I should highlight the Dialogue Expanded installation note more
Hey, is there a chance the vanilla condition jam gets removed? sometimes it becomes so overwhelming/infuriating to loop between all the different jams after each shot :D
probably yes, but right now I'm playing on vanilla RC19
did you hover over some item when it happened?
hey, there is a lot of differences in your weapon_ammo.ltx and the one from BaS. are you sure it's properly merged for the latest version?
It really does - check the description on its addon page pls
Hey, I only merge addons that I use in my own playthrough (mainly to save time and headaches) and even though Nav's Masks definitely look cool, it's just not my cup of tea so I will not include it most likely. Sorry
thanks for info, I will check it
*********************** update v06:
-added Classic bandits taunt mod, New_mutant_icon_parts_v1.8.1
-updated boomsticks_and_sharpsticks 11-Nov-2020, weapon_parts_overhaul_1.3.5, Food_drug_and_drink_animations_v0.5d.1.4, RC18_AmmoCheck v1.5
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