Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
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CoC1.4.22 DX9 DX11 observation! | Locked | |
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Feb 10 2017 Anchor | ||
I made some interesting observation.
Game Options for all tests: Online exlusion z />populations factor Mutants = 0.5
Options: Dx9 enhanced, Maxed @ 2560x1440p
Options: Dx11 enhanced, Maxed @ 2560x1440p in conclusion: This was just a quick test, Im going to test more this weekend! on my setup DX11 runs mutch more stable! Loadtimes are a bit longer but thats no big deal. System Specs: i know this is hard to replicate, CoC is a very dynamic game, but i think dx9 uses more sys. memory for some reason? |
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Feb 15 2017 Anchor | ||
DX11 will give the illusion it runs smoother, that is because GSC did a half ass job implementing it and many shaders don't even work right or were never even implemented. Compare a screenshot side-by-side with DX9 enhanced with DX11, you'll see that DX9 and DX10 are graphically superior. Edited by: Alundaio |
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Feb 17 2017 Anchor | |
Alundaio any chance we'll get the missing shaders and fixes for the broken ones in DX11?. |
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Feb 17 2017 Anchor | ||
No, I'm not a software engineer. |
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Mar 19 2017 Anchor | ||
You're using VERY high-quality model replacements (ignoring STCoP's certain hefty models) id suggest removing that if you cant stand the loading times, i had luck with CoC in Dx9 before i upgraded to a more powerful system using Kingo64's CoP shaders, perhaps even some luck for you with the dx11s? i feel it may have been a freak luck incident, as with many of my... lol "breakthroughs" with stalker modding Sorry, i mean "Call of Chernobyl HD Models Addon" this could have a hand in your issues, 32-bit RAM limits are easily hit with your setup, best we can scry from alun is magical 64-bit softwizards |
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Mar 19 2017 Anchor | |
TwistX " best we can scry from alun is magical 64-bit softwizards" -> I am not sure if you ment if alum would make a 64-bits version of XRAY-16X, but I if you do then you can't be more wrong. He mentioned it ealier that it would be oen hell of a job an most likely wont do it in te future. source: comments section |
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Mar 28 2017 Anchor | ||
Kahvana Yeah ive seen that comment/post about 64-bit, it'd be nice, but there probably isnt much to gain from, ive always assumed CoP was 64-bit because of the improved performance and texture quality on a 64-bit rig (try setting texture_lod to 0 in vanilla CoP on a 32-bit OS, it wont let ya |
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