This looks very nice (except for the background beeing empty)
This looks very nice (except for the background beeing empty)
this is interactive, though it's not completly finished.
awesome outdoor mapping, I see that you really have a hand for top lightning. VERY nice mapping in general that I see here
good question, how about you make the part that is blue right now white and make it a bit more transparent. (aka less visible)
Green and blue is generally a cool mix but here it is a bit to much of a contrast i think
Though I never heared about that before. Well a hand closing arround a planet, or having it in it's grip, that's just a reasonable logo for an Invasion on a planet.
thanks for the reply!
This map takes place short after the portal has been opened. I will give further info on this soon. The following maps are going to be very different but still the overall theme of the mod wont be a open war or apocalype but rather the prevention of such while the forces are still gathering. Overall it's going to be rather twisted and uncommon.
the 1.25 can exchange the textures and save the model. By edit you mean decompile with plugins?
Anyway the BIG advantage of this version is that it doesn't do those extremly annoying errors on closing. You'll figure out what i mean when using the 1.36 version :D
as featured in the half life di clanmovie from arround that time ;)
very nice atmospheric mod. Clever postions for enemies, good puzzles and sometimes the architecture and brushwork is very good. I also started on a singleplayermod so this is even more interesting for me ;)
ah, i've been there several times before already but didnt notice it (as a key)
everyone else found the "key for the create"?
I guess that the crate includes explosives for the blocked tunnel
hm, the model is good but to me it looks quite chunky to me with the hands. Certainly better than that HD Pistol from gearbox but less less fun to play with than the original mod
your screenshots look very good. The atmosphere on the screens is top. If you manage to get the rocks and cliffs more curvy and realistic it will be epic.
I downloaded your mod and will test it soon
ah nice fog... didn't get that to work yet - are you simply using a modified .fgd for it?
so why dont make it legal as a HD mod? would be interesting for mappers. also it would be good to know if this stuff works smooth on normal pc's
unfortunately your your readme barely gives any information how to install the mod. id put the amxmodx folder into my steam hl folder(though that seems no unnecessary if i dont want 3d skyboxes). So i would install steam cs for example and put the files from your cstrike ordner inside and put the exe into the hl folder or the cs folder or whatever. but whatever i do it will always crash when launching a server
Alles_Ratten
joined
I'm an overall fan of creating things and so I found my way into mapping quite early. I am/was mapping for Half-life and Warcraft 3. For Half-life I have mapped several Deathmatch maps so far and for Warcraft it's been a bunch of funmaps of which the most noteable is "Battle.net TD". Trouble on Terra is my first singleplayer content ever and it's mainly a new challange for myself. I play Half-life Deathmatch since 2004 and up to this day I still play some funwars with my clan "Xen-Raiders" in it's promod "Adrenaline Gamer".