XDM is an high-quality Unreal Tournament-style Half-Life 1 modification. XDM features Classic Deathmatch, Team deathmatch, Capture The Flag, Domination, Co-Operative, Last Man Stanging, Singleplayer game rules, new weapons, new high-quality maps, new hi-def models and lots of special effects. It is an Unreal/UT-style HL mod with tons of familiar stuff and atmosphere. 8) XDM continued where VALVe stopped. It provides extended features, effects and principles with FULL BACKWARDS COMPATIBILITY. XHL pushes HL engine to its limits, don't underestimate the GoldSource! XDM - brings unreality to Half-Life since 2001!
Some old classic maps will come with a slightly updated design.
Looking Nice.
Thanks!
I'm kind of stuck deciding to leave the torus knot blue or make it greenish according to the light source.
good question, how about you make the part that is blue right now white and make it a bit more transparent. (aka less visible)
Green and blue is generally a cool mix but here it is a bit to much of a contrast i think
The contrast was the point to make it visible and recognizable. I tried white, but when semi-transparent, it looks gray and not fun at all. The crystal in the center here looks out of the place too. But thanks, I'll try it some more.