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Comment History
alispostkiste
alispostkiste - - 6 comments @ TFix

Hello :), i found a file you posted is no longer accesible through google drive

The description states, that when i install the hd mod, i also have to download and copy a file that is provided by a link in the description. The link leads to google drive, but now i have to send you a access request (in order to download the file), that you have to confirm manually. Is this intended, or has something gone wrong?

Good karma+2 votes
alispostkiste
alispostkiste - - 6 comments @ [1.5.1/1.5.2] Banjaji's Realistic bodily needs v3.8

Yessss this works now, thank you very much :D!!!

Good karma+1 vote
alispostkiste
alispostkiste - - 6 comments @ [1.5.1/1.5.2] Banjaji's Realistic bodily needs v3.8

Hello everyone

Enjoying this mod a great deal so far :), i only have one problem: i can't get it to work with HyperionSTG's Exact satiety, hydratation and sleepiness status. Whenever i press 8 for the status the game crashes with following error:

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: c:/anomaly-1.5.1.2\gamedata\scripts\item_device.script:235: attempt to index field 'booster' (a nil value)

stack trace:

I tried: - Mod Organizer 2 (2.4.4)
- JSGME
- Manual merging (overwriting) of folders, then inserting the whole package

While doing the methods listed above i did respect the order that is described in the description of the mod.
I have no other mods installed. Hyperions Status Mod runs fine on its's own as well as Banjaji's bodily needs mod.

Just for the record, i understood the mod priority as follows (1 Is highest):

1. Banjaji's patch for the exact status mod
2. Banjaji's Bodily Needs Mod
3. Hyperions Exact status mod

I'm on Anomaly 1.5.1 btw.

Good karma+1 vote
alispostkiste
alispostkiste - - 6 comments @ Dead Air

Hello everyone :)

I'm encountering a weird bug. Whenever i try to go to agroprom the game crashes, with the following error message in the log:

Expression : nearest_s
Function : CCustomZone::CalcDistanceTo
File : CustomZone.cpp
Line : 1488
Description : assertion failed

stack trace:

0023:00BA3BB3 xrCore.dll, xrDebug::fail()
0023:09BF5F82 xrGame.dll, CDialogHolder::UseIndicators()
0023:09BF8F3E xrGame.dll, CDialogHolder::UseIndicators()
0023:00427968 xrEngine.exe, IGame_Level::OnFrame()
0023:09CC3210 xrGame.dll, CDialogHolder::UseIndicators()
0023:00453F7B xrEngine.exe, CInput::OnFrame()
0023:0040F2DA xrEngine.exe, CRenderDevice::message_loop()
0023:0040F3F1 xrEngine.exe, CRenderDevice::Run()
0023:0045F24D xrEngine.exe, InitSound2()
0023:0045F9D3 xrEngine.exe, InitSound2()
0023:0045FAD6 xrEngine.exe, InitSound2()
0023:0046B673 xrEngine.exe, CApplication::load_draw_internal()
0023:779DFA29 KERNEL32.DLL, BaseThreadInitThunk()
0023:77E97A9E ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:77E97A6E ntdll.dll, RtlGetAppContainerNamedObjectPath()

I also tried different entries to the level and i tried to teleport my character from the debug menue directly into agroprom, sadly also resulting in a crash. The level loading crashes on other maps too, but after a restart they are accessible (well those at least i was able to visit so far). The only map that keeps crashing 100 % of time is agroprom.

Does anyone know how to resolve this or where i can find the customzone.cpp file? I'm on Windows 10 btw, everything up to date.

Btw. this mod is one of the greatest gaming experiences i had in my entire life, not even kidding, great work :D

Good karma+1 vote
alispostkiste
alispostkiste - - 6 comments @ BuildGDX - a Blood Sourceport Released

Hy everyone :) Has anyone else trouble downloading the gdx file? I went to his page, i selected the file and then nothing happens. I also don't see a "download"-button

Edit1: Nevermind it just magically worked :P, probably a blocked script

Good karma+1 vote
alispostkiste
alispostkiste - - 6 comments @ Beautiful Doom (GZDoom)

Great Mod! IMO better than brutal doom. I didn't like all the gameplay changes brutal doom did. It was cool, sure, but it never clicked completly for me. Also this mod doesn't go overboard with the gore and gibbing, it amps it up, but just enough to don't distract from what i feel is the core of doom's gameplay. brutal doom felt more like a
caricature of the original doom to me. You can also use wads from older versions of the mod. i use the 5.3 versions weapons wad because i like them more. Then i disabled the enhanched Blood effects to get the old blood effects from the 5.3 version ...delicious. Maybe some of the Weaponsounds could use some work (meaning the new version) but overall great work! :D

Good karma+1 vote