Avid gamer, with a passion for everything game and technology related. Hobby Programmer, Hobby Game Developer. I'm also a student, though i'm attending what the danes call the "Gymnasie" which i would think is a mix of High School and College, where my focus is on Social Science, Psychology and Mathematics. After that, it's most likely that i'll be studying "Computer Science" at some university.

Comment History
Airbag
Airbag - - 12 comments @ Aurora Demo

Great game. Will definitely be keeping an eye on you.

Good karma+1 vote
Airbag
Airbag - - 12 comments @ Sketch Tanks Development Update 4

Nice! Can't wait! I haven't really looked into OpenTK yet, but it sure sounds awesome! I'll definitely check it out.

I'm all in for anything cross-platform, so OpenTK sounds like a good choice if you want to utilize the beauty of C#.

Good karma+1 vote
Airbag
Airbag - - 12 comments @ Cookie Apocalypse Weekly Update - 10.17.10

Just a quick note.

Don't say you're sorry for the work you've made. Whether it's **** ugly, or Da Vinci awesome. Listen to the criticsm, improve your work. Do what it takes, but never say you're sorry for what you've made.

It just doesn't look good when someone, from a team, in an important position, says they're sorry for they're work. Show them you've got some ballzz (and skills)..!

Good karma+2 votes
Airbag
Airbag - - 12 comments @ Cookie Apocalypse Weekly Update - 10.17.10

Okay, neat. That'll definitely give you some valuable time.

Looking forward to it, and i'll definitely track this project to see where it's going.

Thank you :D I very much appreciate that.

Good karma+1 vote
Airbag
Airbag - - 12 comments @ Cookie Apocalypse Weekly Update - 10.17.10

Thanks for the link.
It's not that there are problems with the whole UE3 and iOS thing, it's just that it seems a bit like banging your head against a wall developing for a platform that's not supported by UDK yet. But, hey, that's just me. I just like that the tech i choose, supports the platforms which i develop for.

I look forward to see the concept art.

We know that you are not a AAA studio, after all it's IndieDB. "Making games the indie way."

It's hard to give you criticism on something ells than the models, since 75% of your post is images of those models.

Good karma+2 votes
Airbag
Airbag - - 12 comments @ Cookie Apocalypse Weekly Update - 10.17.10

There is, surprisingly, a number of shooters for the IOS platform. CoD: World at War zombie mode has been ported and works surprisingly well, the always superb game Wolfenstein has been ported, there is also a very nice FPS that is kinda like Unreal Tournament (can't remember the name). Great fun. Tho i agree, it's not just something you do. You have to take quite alot of things into consideration, especially the controls.

Good karma+1 vote
Airbag
Airbag - - 12 comments @ Sketch Tanks Development Update 4

Awesome progress, especially after 3 weeks. I love the simplistic visual approach you got right now.

I would love to see loads of tech posts! Code oriented, and educational. And good/bad experiences you have had with certain approaches etc.

As a quick question: What are you using for development? SFML/SDL with a C# wrapper? Since your targeting the whole PC OS range, are you using some sort of mono thing?

Keep up the good work!

Good karma+1 vote
Airbag
Airbag - - 12 comments @ Jeklynn Heights

Wow! Epic ninja jump! This looks incredible!

Good karma+3 votes
Airbag
Airbag - - 12 comments @ Major Update! (And Colonel Feature)

Awesome art and visual approach!

Good karma+2 votes
Airbag
Airbag - - 12 comments @ Cookie Apocalypse Weekly Update - 10.17.10

Of course, you can't. But the criticsm isn't focused on the fact that you are using low-poly models (that's pretty standard for a game), but on the fact that they don't seem suited for a game at the moment. I know you have just restarted the project, but don't you have som concept art etc. to showcase instead of some half-finished models? That would sure keep the "negative criticism" away from your project site (if you don't like to have it on the site).

//Link is broken

Q: Will my UDK program run on Mac, iPhone, PS3 or Xbox 360?

A: As of right now, UDK is a Windows-only program. iPhone support has been announced but we do not have a release date. Please drop by from time to time to see if we've announced support for other platforms.

(http://udn.epicgames.com/Three/DevelopmentKitFAQ.html)

I know that UE3 has been ported to the Iphone, but it's pretty early on and wouldn't it be going backwards to start developing for a platform that you don't have access to yet, using the tools you are using?

Why not use Unity? (as an example). Superb support, cheap, support for Iphone/Ipod right away (no waiting until Epic gets it done).

My five cents.

Good karma+2 votes
Airbag
Airbag - - 12 comments @ Cookie Apocalypse Weekly Update - 10.17.10

I don't have any experience with UDK, or Iphone development for the sake of this question. But i was just wondering how you guys will port it to the Iphone if your going to be dependant on UDK?

Moving on. The carrier model? It seems like it's pretty darn smaller than both the AH-64 and the gun thing, or is it just my eyes that needs a revamp? (comparing the grid) I'm no artist, or experienced modeller.. And to me it seems a bit overkill with the whole AV8B thing (I know it's a V/STOL plane)..

Anyways, keep up the good work! You sure have one heck of a weird idea, nice!

Good karma+1 vote
Airbag
Airbag - - 12 comments @ Sanctum

This is awesome. Great atmosphere, environment and awesome creatures. Great work!

Good karma+4 votes