Hello, I'm Cody. I am 22 years of age and I am a student of computer science with an interest in video games. I also have (some) knowledge of the Unreal Editor and a few programming languages (Python, Java, and C++).
Just the art style, looking great though!
This looks fantastic!
I love the attention to challenging combat, which is often overlooked by other developers.
Very cool! It's just too bad the DC controller is so horrible :P I'll be getting it anyway ha
Don't you mean KICK Puncher?
This is fantastic! I'd love to pay and support but I really don't have the extra cash, I will be supportive in spirit and in game :D
Fantastic stuff! I'll definitely be getting this.
Looking forward to it!
Awesome! Good job guys!
Looks pretty awesome!
If you guys do a pre-order for only 10 english space bucks to help fund the project, I would definitely love to help out!
Tracking this is awesome guys!
You'll have to explain why there are floppy disks...but great video!
Very excited to give this a try!
I jumped in Unreal Editor at a young age, and I tried to learn GTK but it was too difficult for me...but I always love checking out maps made in it! Hope to see some cool ones out of this comp!
You need to work on a UDK Ballistic game.
In Visual Studio beta 11 it says I need upgrades for 3 of the files, is it incompatible with 11? Do I need to go to 10 or 8?
This sounds amazing! Exactly what I love in a true survival horror game.
Awesome guys keep it up!
I can tell you guys that it plays EXTREMELY smoother on my system.
8 gb ram
Could still use mouse smoothing options.
I'll let you know what I think, looks great though!
Stretch the grass texture on the terrain, it will make the tiling less noticeable.
I thought the environments were quite nice.
Melee is still clunky and impossible to enjoy. It's too bad, lot of potential in ZEQ2.
Awesome setting! Not many people know humans lived/fought with neanderthals. Will be cool to relive the history!
Cool stuff, followed!
Depends. They release L4D DLC packs in unfinished beta's. Natural Selection 2 and Overgrowth also work in this way. If you think about it, it's a lot better in many ways because you get hundreds (sometimes thousands) of free beta testers that give a lot of great advice and feedback on bugs, things a small team would never notice. If the mission is to make a game you and your team is happy with, then that would be fine. But if you are interested in satisfying your crowd at the same time, I find releasing bits at a time to be the best. (That is not saying you can't do both with your method, I'm not even a game developer so what do I know).