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Comment History
advocado
advocado - - 13 comments @ Release

I need help here. I tried advance effect on but when the menu screen loads the menu resolution became so small i couldn't read them. And the in game resolution is so low.

I have New Vision, BioMod & Shifter, Kentie DX10 & Chris OpenGL installed. I believe the advance effect is for ENB?

Is there a way around it. I prefer to see how advance effects look like.

Good karma+1 vote
advocado
advocado - - 13 comments @ The Worry of Newport

The one where you 1st got out from the water in part 1 you know the lighthouse lights shinning like the sun, haze etc. It was there in part 2 after the boat trip but was toned down, but still great. What amazed me the most really was the atmosphere 1st part in part 1.

I'd give at least a 9.5/10, the person who gave 4/10 probably only plays shooting games, either this or he didn't run it at max setting. The whole thing esp part1 looks totally different with max setting.

Good karma+2 votes
advocado
advocado - - 13 comments @ The Worry of Newport

Just finished part 2, i can't agree with most that part 2 is linear. It's pretty close to part 1, i wished the 1st sceen in part 1 could be recreated in part 2 after the motor boat trip, which i couldn't pick up the white book after getting onshore. Pretty good but, can't really understand the ending.

Good karma+2 votes
advocado
advocado - - 13 comments @ The Worry of Newport

I just did part 1 newest update run through, but i'm not sure if i missed any of the books, is there anyway to check?

Also i notice i missed the graveyard part where there's a book or something, i remember before the patch it's suppose to happen when i climb up the left path and past a house but now all i get is the 2nd picture narration.

Good karma+1 vote
advocado
advocado - - 13 comments @ The Worry of Newport

Can't wait for testing the patch, is it already uploaded or require another link?

Good karma+1 vote
advocado
advocado - - 13 comments @ The Worry of Newport

Did you visit the dockhouse twice? THis includes moving back out to the beach when you become slow while the narrators talks about the story. Just stay put when after you pick up the notes should be fine. This should be fixed with upcoming patch.

Not sure about the nano suit.

Good karma+1 vote
advocado
advocado - - 13 comments @ Rainy Days

Great Mod Great Storylines many fight scenes lacked in the original scenario, making them in German makes things more interesting, some funny translation there though.

Few bugs i notice:
1.When you group up with admiral with tanks & jeeps, remember to go back to the truck you will see a few second cut scene where the people go back into the truck before you go clear things up if not the admiral will just stand there when you need to regroup.

2.During the truck vs heli fight there's serious bug where the truck will just drive round & round even after all 3 helis are taken up. Make sure you take out the helis 1 by 1 and not accidentally destroyed by another heli as the Major will count each time 1 is destroyed. If done properly he will change course to ram the gates instead.

Good karma+2 votes
advocado
advocado - - 13 comments @ The Worry of Newport

Great to see part 1 is still being worked on since it's such a masterpiece.

I just did some testing i realise only this mod gives the horror noise effect especially at the beginning night scene after you came out from the water. In order to get this effect you have to set the graphics to Very High and enable r_colorgrading 1, if you do it on high it won't show the effects. Tried this on official maps & other maps seems most they do is alter the color but no noise effect like this Mod. I wonder what you guys did to create the effect?

You guys should utilize this point more in your future projects as it as unlimited potentials. Maybe come up with something like Alan Wake & Silent Hill minus the actions & like Newport focusing on story telling & experience.

Good karma+2 votes
advocado
advocado - - 13 comments @ City Level - City Assault

IF you could set the initial choice on number of marines selected via any number instead of number pad (because many people using laptops don't have em!) would be great. I had to connect my usb keyboard everytime because the save function doesn't work properly when you reload in the base. Not sure whether restarting Crysis will solve the problem but great mod.

Good karma+2 votes
advocado
advocado - - 13 comments @ The Worry of Newport

I"m sorry i made a mistake the Color-Grading should be 1 not 0, 0 turns off the grain effects which makes the game looks too clean. With 1 it makes it look like typical Silent Hill & Resident Evil. Sorry about the confusion.

Good karma+2 votes
advocado
advocado - - 13 comments @ Red Mesa

I am stucked where you just came out of the cave after climbing a very long ladder. I went up there's this grey double doors that are closed and there's a button on the left. I watched youtube there's suppose to have a vent on the left side of the wall but mine doesnt. Is there something wrong here? I'm stucked.

Good karma+2 votes
advocado
advocado - - 13 comments @ Living Hell: Noname Island 2

How do i get on the elevator to the dam in Day X? I pressed the button after reloading many times only once it went up but half way. I have no idea how to get it working properly.

Good karma+2 votes
advocado
advocado - - 13 comments @ The Worry of Newport

Nevermind i got it to work beautifully, an advice is whatever you do enable r_ColorGrading=0 this will turn on grain effects which changes the whole view tremendously.

A few things to note, when you 1st go to the place where there's lots of cage & you see lightning and aliens messing with the bridge & flying over it, do not move towards shore, just stay where you are because: If you return to the same place twice you will get stuck with ultra slow moving speed. If you move to shore you still fall into the sea once you get up it's you're 2nd time there you get stuck with the slow speed.

If someone can come up with a walkthrough just in case we missed out something.

Good karma+1 vote