I'm Joey, freeminded, gamer, hobby leveldesigner, streamer, youtuber, and what comes with lots of passion! Be fair and we come along nicely!
While I was creating my tutorial levels, I ended up having the idea to produce a map solely based on the museum texture set of Shogo. It began with two corridors and two event rooms. While trying to prevent overdraw and reaching a smooth running level, I created hallways to reduce overdraw which in the end resulted into the startup corridors the players start in. There is one gigantic roof area connected trough ventilation shafts to the lower parts of the level. All players start in the central corridors, have to reach the roof for the big guns and ultra powerups. They can then quickly access the event halls from above by using the ventialtion shaft system.