I'm Joey, freeminded, gamer, hobby leveldesigner, streamer, youtuber, and what comes with lots of passion! Be fair and we come along nicely!
The idea behind skyscrapers is that the original DM maps didn’t feature big levels in which the player could jump from roof to roof in their Mechs. So the goal was to create a map with as many buildings that you can jump to. When I started the map it looked much bigger, with wide open spaces which resulted in me reaching the limits of what the editor can do. A horrible unbalanced map with overdraw beyond the 10.000 mark bringing even powerful PCs to the knees. Skyscrapers is the third attempt of such a map and by dividing the areas trough tunnels (choke points) and the clever use of skyportals I created a world that feels seamless without it truly being seemless. All players start in the outer areas of the map and have to reach the central area where the most destructive weapons are waiting to be picked up. With a RED RIOT (Shogos most powerful gun) floating to be catched and used.