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On June 7th, pick up the Transition() update including Hyperthread() fixes and tweaks and a new launcher.
hyperthread() v0.4 and brand new launcher are dropping at midnight!
Hyperthread() is going strong, and thanks to your support and feedback, I've got plenty more in the works! A new mod in planning, a new launcher, enemy...
thank you all for your support!
You've asked me how Hyperthread() encourages real-time combat, what changes are actually made, and how Transistor works without depending on Turn(). I...
"how does hyperthread() play faster than transistor?"
The names for the other two mods are set, and the mod manager is being re-skinned to be much prettier and cleaner. Now, what's left to get Hyperthread...
renamings, mod manager clarity, and hyperthread() beta
Hyperthread(): Real-time, skill-based combat, faster gameplay, less reliance on Turn(), purple tinted UI, and more!
hyperthread() features
How to install Hyperthread(), troubleshoot any problems, and play Hyperthread().
hyperthread() installation: v0.9
Head on over to the Downloads page and try it out!
hyperthread() public alpha is now launched!
To celebrate the anniversary of Transistor's release, I'm soft-launching a public alpha of Hyperthread this Wednesday, May 20th!
hyperthread() public alpha
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