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Hyperthread() v0.4 and brand new launcher are dropping at midnight!

Hyperthread() v0.4 and brand new launcher are dropping at midnight!

Transition()

On June 7th, pick up the Transition() update including Hyperthread() fixes and tweaks and a new launcher.

Thank you all for your support!

Thank you all for your support!

Transition()

Hyperthread() is going strong, and thanks to your support and feedback, I've got plenty more in the works! A new mod in planning, a new launcher, enemy...

"How does Hyperthread() play faster than Transistor?"

"How does Hyperthread() play faster than Transistor?"

Transition()

You've asked me how Hyperthread() encourages real-time combat, what changes are actually made, and how Transistor works without depending on Turn(). I...

Renamings, mod manager clarity, and Hyperthread() beta

Renamings, mod manager clarity, and Hyperthread() beta

Transition()

The names for the other two mods are set, and the mod manager is being re-skinned to be much prettier and cleaner. Now, what's left to get Hyperthread...

Hyperthread() Features

Hyperthread() Features

Transition()

Hyperthread(): Real-time, skill-based combat, faster gameplay, less reliance on Turn(), purple tinted UI, and more!

Hyperthread() Installation: v0.9

Hyperthread() Installation: v0.9

Transition() Installers

How to install Hyperthread(), troubleshoot any problems, and play Hyperthread().

Hyperthread() Public Alpha is now launched!

Hyperthread() Public Alpha is now launched!

Transition()

Head on over to the Downloads page and try it out!

Hyperthread() Public Alpha

Hyperthread() Public Alpha

Transition()

To celebrate the anniversary of Transistor's release, I'm soft-launching a public alpha of Hyperthread this Wednesday, May 20th!