Transistor was a brilliant game--it had stunning art, a fantastic and intelligent (albeit complex and subtle) narrative, interesting and thoughtful gameplay, and superb voice acting. However, Transistor suffers from an anti-problem; the game strove for quality over quantity. Recursion mode (Transistor's form of New Game +) aimed to fix the game's playtime somewhat, but most opine that Recursion fell short. Enter Transition(). Transition() is a series of Transistor mods made by 0Azimuth and friends. Each mod refines and restructures Transistor's gameplay into a new theme. The first mod, Hyperthread(), encourages using Functions in real-time and using Turn() as an evasion mechanic, making faster-paced gameplay. You can read more about it on the Features page, or head to Tutorials to learn how to download and play it for yourself. Don't forget to report any bugs you find and tell me what you think! Your feedback shapes the future of these mods. Have fun!

Post news RSS Hyperthread() Public Alpha is now launched!

Head on over to the Downloads page and try it out!

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As of right now, you can download the public alpha test of our first mod in Transition(), named Hyperthread()! Watch the trailer here. If you can't wait another moment, go on over to the Downloads section.

Keep in mind that Transition() and Hyperthread() are not done. This is a public alpha test which will receive continuous updates based on ongoing development and your feedback. I’m soft-launching Hyperthread() because it’s at the point when you can play it and enjoy it as a new experience, but also at the point where it needs a lot of balance and tweaking to become fun and done. It’s not complete, it’s buggy in places, and it’s not necessarily indicative of a wholesome final product.I’m letting everyone play Hyperthread() now because I don’t want this mod to be developed in a vacuum. I’m making this mod for all of us, the fans of Transistor that loved the game and want to play more. You can help and contribute by playing the mod and sending me all of the feedback you’ve got!

Hyperthread() Public Alpha

Check back here or on my website for more news and updates as they come!

Thank you for your ongoing support.

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