For all Unity developers and developers-to-be, both beginners and professionals!

Post article RSS Articles  (0 - 30 of 9,555)
Optimization, Animation, and Navigation
The Pedestrian

Optimization, Animation, and Navigation

The Pedestrian

Welcome to our monthly update post! Here you'll find a video showcasing our progress on The Pedestrian, as well as, an article version of the update.

Swords And Dragons Alpha 0.1.0 Release
Swords & Dragons

Swords And Dragons Alpha 0.1.0 Release

Swords & Dragons

This is the first version of the game. "Version 0.1.0". We have a select number of features available to understand the concept. Even though there isn't...

Work in progress – Flying creatures
Sword & Fortune

Work in progress – Flying creatures

Sword & Fortune

Work in progress - presentation of two flying creatures.

Ardenfall | Trailer Concept
Ardenfall

Ardenfall | Trailer Concept

Ardenfall

Check out our Trailer Concept for Ardenfall for a small taste of what's to come for our fantasy RPG game.

Dev Blog #2: Aurora Heir + Trailer
Aurora Heir

Dev Blog #2: Aurora Heir + Trailer

Aurora Heir

Short Dev Blog and Pre-Alpha gameplay trailer video.

RoboPass - Warp In
Robocraft

RoboPass - Warp In

Robocraft

New Spawn Effects incoming for Robocraft as part of RoboPass season 2.

Bossgard - Custom Game Mode!

Bossgard - Custom Game Mode!

Feature

We're enabling our players to mess with the game. Here's what's up...

The webpage is ready. And so are new models

The webpage is ready. And so are new models

"This is The End" - steampunk squad-based strategy game

Another weekly development update on my XCOM/Darkest Dungeon steampunk squad-based strategy game, "This is The End".

Try the New HIVE QUEST DEMO now!
Hive Quest

Try the New HIVE QUEST DEMO now!

Hive Quest

Let Yuna the guide show the way through the mythical woodland in this early teaser.

Welcome to Boulzac, I will be your guide!!!
Edgar - Bokbok in Boulzac

Welcome to Boulzac, I will be your guide!!!

Edgar - Bokbok in Boulzac

Now that I've your attention let's talk about the people from Boulzac.

Our perspective on secret features
Playerless: One Button Adventure

Our perspective on secret features

Playerless: One Button Adventure

Easter eggs have become an integral part of lots of games... and that's a fact.

Audio Overhaul, New Enemy, Achievements
Tainted Fate

Audio Overhaul, New Enemy, Achievements

Tainted Fate

New music, new sound effects, remixed sounds that sucked, new voice overs, new enemy type, bug fixes, gameplay improvements, achievements. We got it all...

Verbere - Hickaru
Verbere

Verbere - Hickaru

Verbere

Hey knights! Let me introduce you Hickaru, the main character of Verbere.

Control tips and tutorial
The Path To Die

Control tips and tutorial

The Path To Die

We hope this will help the players to understand how the basic controls work on the game with a controller.

Ready Traumalion Teaser 2
Traumalion

Ready Traumalion Teaser 2

Traumalion

Traumalion Show Footage Cutscene In Traumalion Teaser 2, Check This!!

New beta - Skyguard!
Sentinels

New beta - Skyguard!

Sentinels

We're back with a brand new tower defense game! New Skyguard beta and the latest updates to Sentinels.

Project Vague - Devlog #1
Project Vague

Project Vague - Devlog #1

Project Vague 2 comments

In my first dev blog, I go into what motivated me to take on such a ridiculously complicated project as well as cover some basics on how things work in...

Currently Looking For
Prism Animus Interactive Nexus

Currently Looking For

Prism Animus Interactive Nexus

Some thoughts about our proceedings in bringing this creation to life and what we are in need of in our development of Prism Animus Interactive Nexus.

Rule Your School - Update!
Rule your school

Rule Your School - Update!

Rule your school

I started this project when I was around 15 years old and released it about 2 years later. While game updates had to wait because of study, I learned...

Foliade directional bending
Back To Ashes

Foliade directional bending

Back To Ashes 1 comment

Added some extra feature for environment foliage.

RoboPass Season 2 Launches in One Week
Robocraft

RoboPass Season 2 Launches in One Week

Robocraft 1 comment

RoboPass Season 2 launches in just one week. Old items will return in cosmetic form and there will be 30 cosmetics to unlock

Willowbrooke Post: 6 Days Until Launch | Watch the Launch Trailer
Willowbrooke Post

Willowbrooke Post: 6 Days Until Launch | Watch the Launch Trailer

Willowbrooke Post 2 comments

Watch Willowbrooke Post's launch trailer ahead of next week's 27 March launch!

Demo release!
Your Future Self

Demo release!

Your Future Self 1 comment

I'm releasing a demo of Your Future Self, which consists of the first chapter of the game with some small surprises unique to the demo.

Bound By Blades - Challenge Bosses
Bound By Blades

Bound By Blades - Challenge Bosses

Bound By Blades 2 comments

New challenge bosses have been introduced into Bound By Blades. Major updates and additions made to their attacks, making them much more deadly than the...

ColorArrow
ColorArrow

ColorArrow

ColorArrow

Input an arrow and move forward! <<, <, >, >> Choose the arrow with the same shape depending on the shape of the arrow that appears. You will feel pleasure...

Pine is coming to Steam, Kartridge and Switch in August!
Pine

Pine is coming to Steam, Kartridge and Switch in August!

Pine 4 comments

We are so excited and privileged to share with you finally that Pine is due to release in August later this year for PC and Nintendo Switch!

PlanTechtor video reviews
PlanTechtor

PlanTechtor video reviews

PlanTechtor

Don't just take my word for it. Check out what others are saying about PlanTechtor!

Chipmonk! Breakdown of Playable Characters
Chipmonk!

Chipmonk! Breakdown of Playable Characters

Chipmonk!

In Chipmonk! there are 3 playable characters – Grey, Cheeks, and Red – each possessing their own strengths and weaknesses.

"Just Let Me Go" developer blog 11
Just Let Me Go

"Just Let Me Go" developer blog 11

Just Let Me Go

In the past few days, I’ve been working on streaming the levels for the game. Also, I talk a little bit about facial animation. Lastly, I talk about...

Polar Jump! New Environment Change
Polar Jump

Polar Jump! New Environment Change

Polar Jump

Our team is trying out new environment art change. We wanted the environment to change based on the water level, to signify the presence of global warming...and...

Established
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Homepage
Unity3d.com
Membership
Join group
Group watch
Follow
Article Statistics
Articles
9,555
Views
6,620,562
Views Today
3,780
Feed
RSS