NetherWorld is a pixel art action narrative experience, and also a dark and decadent land full of filthy creatures.



After being abandoned by his wife, Medoo faces his disgrace going to the nearest bar to drown his sorrows in vodka. What started as a marriage crisis will soon become an unexpected, surreal and twisted journey surrounded by quirky fellow travelers.



Dialogues and relationships between characters will be key for story progression. That’s why all the fights will be against final bosses.

Get along with cokehead mages, prostitutes, mobsters, sociopath kids, old perverts and more to fix the pieces of your broken life, or at least to try it.



· Deep and surreal story
· Dark and twisted world
· Lots of characters and scenarios

· Epic battles against grotesque bosses



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NETHERWORLD SEPTEMBER DEVBLOG 2021

Hey guys!

Turkey is long gone*, winter is here… and so is the last update of the year!

*(the animal)

LET’S SEE WHAT WE’VE BEEN COOKIN' LATELY!

1) FROM LOSSES TO BOSSES

The first part of NetherWorld (60% of the final game aprox.) has 6 bosses, and sadly during The Accident the ones we already had blew away. To ensure they're ready by the end of this year, Xavi Farré joined the team as freelance programmer to help us with all the fights.

Say hi to Xavi!


Among many stuff, he’s been working on:

  • Testing new potion mechanics to simplify a bit the first fight…


  • ...ensuring giant trees hit you properly...

Strike 3, BOSS OUT!


  • …or choosing the right beer color to be spurted on your face.


Any beer preferences to get killed with?


2) MINIGAMES

In the last update we talked about Tick Joe roguelike dungeons, but… What about the rest of the minigames?

[The following footage is not final]:

2.1) Lovely encounters

Smash the correct buttons to reach the climax performance and set the thermometer ON FIRE!

Having fun with Miss Garple.


2.2) Drinking tournaments

Catch the drinks at the right time and get wasted before the opponent does!

First minigame test. Just one advice: avoid coffee!


For the “Wasted Bar” we came up with a system so an object can follow the fill amount of an image without using Sliders (in Unity):


2.3) Duels

Make sure you hit the poster with the moving sight, or you’ll be shot in the face instead!

Deciding sight design. Any favourites?


3) INVENTORY OBJECTS & MAP

3.1) Weird pixel art objects deserve weird HD portraits too

3 months ago we showed you how NPCs would look on dialog UI. Don’t remember? Here’s another one:

Oh, Miss Garple... Our beloved nosy neighbor!


Now it’s time for Inventory objects!

As you can see below, we’ve divided the objects into 4 color categories:

Left to right: Hats, Weapons, Masks and Mission Items.


3.2) Press M!

Medoo doesn’t give a shit about maps, but somebody else will (and ultimately it will be helpful for Medoo too). This valuable encyclopedic map will change during the story each time Medoo discovers new stuff, and he’ll write and draw on it like it was a kids menu.

WIP design.


4) POLISH & TWEAK SHOULD BE CHARACTER NAMES

As always, we’ve continued:

  • Improving existing systems like the teleporting worms…

[Early tests footage] Now they work 100% great, just need final particle touches!


  • fixing bugs of new systems like elevators...

[SPOILER-FREE VERSION] The system understood Medoo was falling into void rather than just going down in an elevator. Looking at his life, we would make the same assumptions.


  • …and creating new animations like these ones for Mayo, the Hook Lady:


…or for the not-annoying-at-all waspions:


$$ Oh, and we’re also implementing the money system! $$


5) IN-GAME CINEMATICS

We’re glad to say that 95% of the first part cinematics are built-in in the game. But that’s not enough, obviously. During this month they’ll be revised and polished in terms of both script and visuals to provide the best narrative experience possible.


6) PLAYING NETHERWORLD BEFORE 2022

We’re now totally focused on finishing a Kickstarter backer exclusive playable version of the first part of the game before 2022 (or at least first weeks of 2022).

If you're not a backer, don't worry! You'll be able to enjoy the final game with everything polished, so...


Add NetherWorld to your Wishlist and be a part of this crazy journey too!


Aaaaaaaaand that's it for now!

How was it? Which minigame you'd like to play the most? If you have any questions, please comment below or send us a mail to info@netherworldgame.com.

As always, thanks so much for your support, Happy Holidays and see you in the next devblog!

NetherWorld team

More places to stalk us:

NetherWorld September Devblog 2021

NetherWorld September Devblog 2021

News 2 comments

It’s time to delve into the redesigned Tick Joe dungeons minigame, the Fight Mode UI and some of the new HD dialogue portraits!

NetherWorld May Devblog 2021

NetherWorld May Devblog 2021

News

Let’s see which teleportation worm design won the backer poll, its in-game animations and the new redesigns we’ve done to scenarios and characters!

NetherWorld February Devblog 2021

NetherWorld February Devblog 2021

News 2 comments

3 months ago, a repository accident shook our studio. What's happened since then?

NetherWorld July Devblog 2020

NetherWorld July Devblog 2020

News 4 comments

With the Desert scenario almost finished, it’s time to discover new places!

Comments  (0 - 10 of 11)
dibdob
dibdob

Looks like some original work being done here ,looking forward to seeing the end result, should be good.

Reply Good karma Bad karma+1 vote
Ulisesfran
Ulisesfran

Que buen trabajo hermano simplemente hermoso

Reply Good karma Bad karma+3 votes
HungryPixel Creator
HungryPixel

Muchas gracias :)

Reply Good karma+2 votes
cutiesbae
cutiesbae

Looks neat! Good job guys

Reply Good karma Bad karma+3 votes
HungryPixel Creator
HungryPixel

Thank you :)

Reply Good karma+2 votes
AoiJack
AoiJack

Man, I'm so glad I found this gem, the pixel art in this game is a masterpiece! Looking forward to this one.

Reply Good karma Bad karma+3 votes
HungryPixel Creator
HungryPixel

Thank you AoiJack, for your extremely kind words.

Reply Good karma+2 votes
GM-X
GM-X

Great particle effects. Stunningly creepy bosses.

Reply Good karma Bad karma+2 votes
HungryPixel Creator
HungryPixel

Thanks guys.

Reply Good karma+1 vote
JoséCalderón
JoséCalderón

NetherWorld looks great! A really atmospheric pixel-art.

Reply Good karma Bad karma+2 votes
HungryPixel Creator
HungryPixel

Thanks mate.

Reply Good karma+1 vote
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Jan 15 2022

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RT @NetherWorldGame: WHAT A YEAR. Honestly, it’s been exhausting, but also rewarding looking at all the stuff we've done. Our 2022 goal… T.co

Jan 1 2022

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Jan 1 2022