Turkey is long gone*, winter is here… and so is the last update of the year!
LET’S SEE WHAT WE’VE BEEN COOKIN' LATELY!
The first part of NetherWorld (60% of the final game aprox.) has 6 bosses, and sadly during The Accident the ones we already had blew away. To ensure they're ready by the end of this year, Xavi Farré joined the team as freelance programmer to help us with all the fights.
Say hi to Xavi!
Among many stuff, he’s been working on:
Strike 3, BOSS OUT!
Any beer preferences to get killed with?
In the last update we talked about Tick Joe roguelike dungeons, but… What about the rest of the minigames?
[The following footage is not final]:
Smash the correct buttons to reach the climax performance and set the thermometer ON FIRE!
Having fun with Miss Garple.
Catch the drinks at the right time and get wasted before the opponent does!
First minigame test. Just one advice: avoid coffee!
For the “Wasted Bar” we came up with a system so an object can follow the fill amount of an image without using Sliders (in Unity):
Make sure you hit the poster with the moving sight, or you’ll be shot in the face instead!
Deciding sight design. Any favourites?
3 months ago we showed you how NPCs would look on dialog UI. Don’t remember? Here’s another one:
Oh, Miss Garple... Our beloved nosy neighbor!
Now it’s time for Inventory objects!
As you can see below, we’ve divided the objects into 4 color categories:
Left to right: Hats, Weapons, Masks and Mission Items.
Medoo doesn’t give a shit about maps, but somebody else will (and ultimately it will be helpful for Medoo too). This valuable encyclopedic map will change during the story each time Medoo discovers new stuff, and he’ll write and draw on it like it was a kids menu.
As always, we’ve continued:
[Early tests footage] Now they work 100% great, just need final particle touches!
[SPOILER-FREE VERSION] The system understood Medoo was falling into void rather than just going down in an elevator. Looking at his life, we would make the same assumptions.
…or for the not-annoying-at-all waspions:
We’re glad to say that 95% of the first part cinematics are built-in in the game. But that’s not enough, obviously. During this month they’ll be revised and polished in terms of both script and visuals to provide the best narrative experience possible.
We’re now totally focused on finishing a Kickstarter backer exclusive playable version of the first part of the game before 2022 (or at least first weeks of 2022).
If you're not a backer, don't worry! You'll be able to enjoy the final game with everything polished, so...
How was it? Which minigame you'd like to play the most? If you have any questions, please comment below or send us a mail to firstname.lastname@example.org.
As always, thanks so much for your support, Happy Holidays and see you in the next devblog!
Let’s see which teleportation worm design won the backer poll, its in-game animations and the new redesigns we’ve done to scenarios and characters!
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