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With the new map hack load method (the engine can load map chunks with ents just like full sized maps) some things are messy.
But...I thought I took doors out for testing?
Hrm...
Its great to be back at it, btw.
Ah so, I removed the chunk doors, not the first map segment, loaded with the map command.
Or not. Forgot func_door gets changed to just "door" by the spawn code...