.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...
Posts | ||
---|---|---|
On making monsters | Locked | |
Thread Options | ||
|
Oct 28 2013 Anchor | |
So, I needed a target to test weapon fire. I made: /*QUAKED monster_silhouette (1 0 0) (-16 -16 -24) (16 16 40) Eventually I might make it look & act like a practice silhouette. For now it defaults to monster_army appearances. But when I shoot it the engine does this: Host_Error: SVVM_ExecuteProgram: QC function self.think is missing I check after map spawn and self.think is walkmonster_start_go. Makes sense, I call walkmonster_start() to get it going. Try again - no joy. Why? I did not set these: self.th_stand = SUB_Null; except for: self.th_die = silhouette_death; So, the engine injects one of those (likely th_pain) into .think when anything with flags & FL_MONSTER is shot. 11.8.13 - Silhouette has a new skin:
Edited by: numbersix |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.