.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...
Posts | ||
---|---|---|
Engine code | Locked | |
Thread Options | ||
|
Jul 10 2015 Anchor | |
I need to load entities with map chunks. The main map has already been loaded. This is for the map hack system. Using quake-c becomes overly complicated - you have to read the entity list at the end of the bsp file. The engine already does this. This is darkplaces handle for the .ent replacement files: // load replacement entity file if found Going to try making a builtin function call for that. See if I can live load ents after the main map load. (and it really irks me that this editor cant use tabs, non-breaking spaces, css indents or any other form of spacing. I cheated with _ it wont compile, but I have indent.) Edited by: numbersix |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.