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please all , give me an opinion about those screen, I would learn more so please give me a critical opinion...
(and sorry for my english , I hope you understand what I say )
Dunno, with as much ripple that's in the water it doesn't really look like that is standing water does it? although with the added small waterfall, it would at least seem that it should have a bit of murkiness from so much water movement! Hard to say unless you had a soil sample! Sandy loom - not murky, clay base - murky.
I'm not real familiar with the Cry2 engine capabilities, if that's what your using - but I thought it was able to generate the needed blends for shadows from map elements across reflections on water?
As the pylons don't seem to have accurate shadows! Or even a slight break in the reflections, aside from that though - very nice work, and the rainbow effect on the waterfall! nice touch.
please all , give me an opinion about those screen, I would learn more so please give me a critical opinion...
(and sorry for my english , I hope you understand what I say )
Looks pretty, but too pretty. Inland standing bodies of water are more murky> Stockazoo.com
I also think the murky look will look much better with the theme you have here :)
Dunno, with as much ripple that's in the water it doesn't really look like that is standing water does it? although with the added small waterfall, it would at least seem that it should have a bit of murkiness from so much water movement! Hard to say unless you had a soil sample! Sandy loom - not murky, clay base - murky.
Thank's for your comment. I remember that for my future scene .
I'm not real familiar with the Cry2 engine capabilities, if that's what your using - but I thought it was able to generate the needed blends for shadows from map elements across reflections on water?
As the pylons don't seem to have accurate shadows! Or even a slight break in the reflections, aside from that though - very nice work, and the rainbow effect on the waterfall! nice touch.