There is something changing in the mind of the slaves, organic and metal... the lines blurred so deep the only truth is pain and work. Freedom rings as casings fall... you can't fix the problems by killing them all. Break it and remake it. Wrectified
Buildings are now generated and streamed in realtime.
buildings are now generated and streamed in realtime
I made a new component wrapper capable of running behaviors vs objects it enables construction of vehicles and robotics in game
component based vehicles / robotics
Added animations (swim, tread water), polished water shader / player shader, removed limitations in streaming system.
wrectified update #2🧐
New actor, new triplanar modulo worldspace /splatlas and streaming + geonodes scatter atm.
wrectified update 🧐
Geo nodes work in upbge game engine, allowing for efficient scene management.
geo nodes work in upbge game engine
Now we can create games in VR in blender and run them in the same window.
wrectified_xr update - in game robotics -
The Blender XR_Action branch and upbge XR branch are being developed concurrently :D
this is upbge game engine with openxr :d
Skinning quads with heightmaps :D using upbge 0.3.0 / Blender 2.91 Eevee.
skinning quads with heightmaps :d
Editor can sculpt generated terrain, and unload / reload and changes are persistent can also pin objects to tiles / edit them to stream in and out with...
updates - functional map making system
Here is my progress in a little over a month of serious tinkering in blender 2.8 fork upbge.
using blender 2.8 fork upbge3.0
This is a system used to make futuristic buildings for the game Wrectified
level assembly kit - kit zero
Trying to push my patron - I am making gamedev tools that export to other engines besides UPBGE and also trying to push the limits / extend upbge itself
world streamer is a tool that can export to any engine.
World Streamer is back in 2.8 :D now we use bpy.data.objects['ObjectName'].data to manipulate vertex instead of KX_MeshProxy...
world streamer is back in 2.8 :d
controller system for wrectified is functional with ability to swap actors / support multiple players / allow ai to controller players.
team control is now in 2.8 branch of upbge
Recently migrated to blender 2.8 and it's amazing!
mirgrated to blender 2.8
Actor now targets using a small line drawn out from surface normal and bloom. Aiming cursor on usable items enables a outline using Bloom.
new outline system using bloomfx
A.Canvas now uses kdtree to get nodes closest to player working out B.during firing up a bubble is loaded in once the edge is reached, the load order...
world canvas updgrade
Wrectified Game Creation system is ready to make Manic Mack.
wrectified game creation system is ready to make manic mack!
Now I can set the name of a property I wish to set, and the value as a string, int, or I can create a list of points (for route logic) and then replace...
tutorial dialog spawners and property editor working together
My friend at blender discord helped me write a coroutine to hatch my JPS over frames, meaning agents can path much larger areas without slowing down the...
jps grid with coroutine!
There are a few tricks to make UPBGE a very powerful game engine.
getting the most out of bge / upbge
The wrectified player, enemy, world canvas, ui and systems are all working in Manic Mack - The first game to use project Wrectified Systems. Behold the...
rising
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