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Post news Report RSS JPS grid with Coroutine!

My friend at blender discord helped me write a coroutine to hatch my JPS over frames, meaning agents can path much larger areas without slowing down the game,

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Ok

My friend at blender discord helped me write a coroutine to hatch my JPS over frames, meaning agents can path much larger areas without slowing down the game,

I also added the ability for Enemy Ai to use

1. a vector as target (walk to point)
2. a list of tuples (patrol)
3. a string (look up and chase enemy)
4. a game object (chase enemy )

also created logic to create paths to pop into enemy spawns for patrols.

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