Wizards of Unica is an hi-fantasy turn-based tactical roleplaying game with roguelike elements.
It features an intense story into a world fullfilled with creatures originate by real-life myth and folklore. Emerging gameplay focus on freedom of terrains interaction, creative use of spells and their mix to gain new powers. Inspired by contemporary roleplaying and tactics classic (Mass Effect Saga, Divinity: Original Sin, Final Fantasy VII and Final Fantasy Tactics). Supports QWERTY Keyboard and Mouse.

Release TBD. Alpha 0.2 is out now!

Dev Blog: Wizardsduelgame.wordpress.com
Follow on Twitter for latest news: @TheBlindLynx

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Avatar Box Dialogues_2018

Hello Wizards & Sorceresses,

nice to see you again!

After the summer pause here we go again, hardcore working on Wizards of Unica to finalize its assets and dev!

After my last self-challenges to paint hundreds of assets in few weeks, this time I needed to refine avatars for our characters' roster.<!--more-->

Here you can see the avatars first drafts, back in 2015.

WDAllStars 1000_01WDAllStars 1000_02WDAllStars 1000_03

12 avatars' draft for Wizards of Unica (2015)


I was quite happy with them when they came out, but in these 3 years of reworking on various assets, also these portraits needed some treatment.

My skills as pixel artist and animators increased, so I knew I could have done better than this. More, most of the portraits were unbalanced, so that when mirrored they were losing their allure. (I'm too lazy right now to show you mirrored samples, but you can do it old fashioned: take a mirror and look my 2015 avatars into it. You will see what I'm talking about).

ExeHeadAnimatChainSample01

Exekiel rough animation (2015)


Even the first Exekiel's avatar animation revealed to be too rough by the knowledge matured in these years following amazing people on Twitter (remember: following hundreds of committed pro artists can grant you daily inspiration and free art lessons!)

So I gave myself a week and started to rework the whole avatars' set, starting with Exekiel, and once the style was attuned, I kept going with the others.

exe_2018a

Exekiel, reworked animation (2018)


Guard_2018

Truce, Guardian Spirit (2018)


Fire_2018

Fuqtus, Prince of 79 Efreets of Salomon (2018)


Earth_2018

Skrymir, The Jotun (2018)


I finalized the whole set of avatars, and soon I'm gonna show you more, but these are the portraits that will be present in our upcoming alpha version 0.3! Can't wait to release it and get your feedback!

So follow us on Twitter and subscribe Wizards of Unica dev blog to never miss updates and release and many thanks for your passion and support!

Daniele

Wizards of Unica - Standardized graphics!

Wizards of Unica - Standardized graphics!

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Wizards of Unica - Personal Challenge: Deadlines? Lifelines!

Wizards of Unica - Personal Challenge: Deadlines? Lifelines!

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Deadlines can be a pain in the neck if you don't know how to embrace them. In this article I explain how deadlines help me being efficent and rising out...

Wizards of Unica - Personal Challenge: 2 weeks left!

Wizards of Unica - Personal Challenge: 2 weeks left!

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500 pixel art assets to be painted in two months only! Deadline: 10 Jenuary! Will I be able to complete 30 levels and keep up quality?

Wizards of Unica - Personal Challenge: 500 assets in 60 days!

Wizards of Unica - Personal Challenge: 500 assets in 60 days!

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After 45 spells animations in two weeks, and entire enemy roster reworking in 15 days, I'm now drawing 10 entire stages in two months!

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Wizards of Unica - Alpha 0.2

Wizards of Unica - Alpha 0.2

Full Version

Wizards of Unica - Alpha 0.2 is out now! Share your feedback with us to help us improve our game! Via twitter @TheBlindLynx or on our website www.wizardsofunica.com...

Wizards of Unica - Alpha 0.1

Wizards of Unica - Alpha 0.1

Full Version

Wizards of Unica - Alpha 0.1 share your feedback with us to help us improve our game! Via twitter or on our website www.wizardsofunica.com

Comments
Guest
Guest

Hi i tried your Demo 0.2 but got stuck in long turn waiting times +10 seconds.
https puu.sh/y9Vy5/5645dace59.png
I went bottom, destroyed enemies, blocked 1 way and put a demon in the other. MEanwhile attacking the Statues until they break.
The long times happen when i was in the middle of breaking the second Statue

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blindlynx Creator
blindlynx

Thanks for your feedback. Yeah that's something that happens from time to time. On crash just close and reboot the .exe
But keep following because the new alpha will be a huge improvement!

Reply Good karma+2 votes
Melerski
Melerski

I enjoyed 0.1
Downloading 0.2 now

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blindlynx Creator
blindlynx

Hey Melerski! Happy that you're following our improvement! Please share yourfeedback with us if you like to, thanks and enjoy!

Reply Good karma+2 votes
igrad
igrad

Awesome gameplay! I'm looking forward to the new combinations in the next update. The current combinations, once you learn the different spirits' effects, are pretty intuitive and easy to pick up. The only critique I would have is that it's a little tough to differentiate between the floor and walls at some points, but the art direction you've used suits the gameplay perfectly. Keep it up!

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blindlynx Creator
blindlynx

Glad you liked it and for your kind feedback! Next update will be probably focused on another level, and new interaction, but for sure some other spell will be added soon! I appreciate your art critic, which I agree, a balancing will be made when all the stages will be available! Thanks Igrad

Reply Good karma+1 vote
Sweet_Lemonade
Sweet_Lemonade

I tried it out. I like this style of combat, it's pretty fun.

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blindlynx Creator
blindlynx

Thanks for your feedback, I'm glad you liked it. The alpha 0.1 is minimal with no combo and limited interaction with environment and enemies, but things are gonna grow quikly and for these holdays an alpha 0.2 will be released, so stay tuned!

Reply Good karma+1 vote
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Wizards of Unica
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Windows
Developer
Carbonlaser Games
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Fantasy
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Latest tweets from @theblindlynx

Skrymir, The Jotun, earth stage's boss for #WizOfUnica our #turnbased #strategic #RPG with #procedural levels and… T.co

21hours ago

RT @_ClulY_: Map layering and some basic collsions done. Really need to do something fun like weather or blowing leaves next.… T.co

21hours ago

RT @JomarMz: Some company for Batman. #Superheroes #superhero #pixelart #pixel_dailies @Pixel_Dailies T.co

21hours ago

RT @MikeJMika: This is a fantastic visualization of the kind of stuff I do all the time. We've built tools, too, that automate all… T.co

21hours ago

RT @rockpapershot: Void Bastards is System Shock 2 meets XCOM and it looks great - Rockpapershotgun.com T.co

21hours ago

I don't want you to be confused. But I just changed my avatar. So you know how I will look like from here on 🐛🦋🦄… T.co

Nov 15 2018

RT @PicturesFoIder: T.co

Nov 14 2018

RT @dethkeeng: T.co

Nov 14 2018

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