Wizards of Unica is an hi-fantasy turn-based tactical roleplaying game with roguelike elements.
It features an intense story into a world fullfilled with creatures originate by real-life myth and folklore. Emerging gameplay focus on freedom of terrains interaction, creative use of spells and their mix to gain new powers. Inspired by contemporary roleplaying and tactics classic (Mass Effect Saga, Divinity: Original Sin, Final Fantasy VII and Final Fantasy Tactics). Supports QWERTY Keyboard and Mouse.
Release TBD. Alpha 0.2 is out now!
Dev Blog: Wizardsduelgame.wordpress.com
Follow on Twitter for latest news: @TheBlindLynx
Hello Wizards & Sorceresses,
nice to see you again!
After the summer pause here we go again, hardcore working on Wizards of Unica to finalize its assets and dev!
After my last self-challenges to paint hundreds of assets in few weeks, this time I needed to refine avatars for our characters' roster.<!--more-->
Here you can see the avatars first drafts, back in 2015.
I was quite happy with them when they came out, but in these 3 years of reworking on various assets, also these portraits needed some treatment.
My skills as pixel artist and animators increased, so I knew I could have done better than this. More, most of the portraits were unbalanced, so that when mirrored they were losing their allure. (I'm too lazy right now to show you mirrored samples, but you can do it old fashioned: take a mirror and look my 2015 avatars into it. You will see what I'm talking about).
Exekiel rough animation (2015)
Even the first Exekiel's avatar animation revealed to be too rough by the knowledge matured in these years following amazing people on Twitter (remember: following hundreds of committed pro artists can grant you daily inspiration and free art lessons!)
So I gave myself a week and started to rework the whole avatars' set, starting with Exekiel, and once the style was attuned, I kept going with the others.
Exekiel, reworked animation (2018)
Truce, Guardian Spirit (2018)
Fuqtus, Prince of 79 Efreets of Salomon (2018)
Skrymir, The Jotun (2018)
I finalized the whole set of avatars, and soon I'm gonna show you more, but these are the portraits that will be present in our upcoming alpha version 0.3! Can't wait to release it and get your feedback!
Deadlines can be a pain in the neck if you don't know how to embrace them. In this article I explain how deadlines help me being efficent and rising out...
500 pixel art assets to be painted in two months only! Deadline: 10 Jenuary! Will I be able to complete 30 levels and keep up quality?
After 45 spells animations in two weeks, and entire enemy roster reworking in 15 days, I'm now drawing 10 entire stages in two months!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Wizards of Unica - Alpha 0.2 is out now! Share your feedback with us to help us improve our game! Via twitter @TheBlindLynx or on our website www.wizardsofunica.com...
Wizards of Unica - Alpha 0.1 share your feedback with us to help us improve our game! Via twitter or on our website www.wizardsofunica.com
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.