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Do you plan your route to reach the stack of boxes shielding you from the two rat snipers on overwatch? Or do you take the sole fusion core in your possession and hurl it at your enemies? You go with the latter and watch core’s powerful charge annihilate enemies that were blocking the way to a door. It’s a door that sadly won't budge. The door needed a fusion core inserted in its ever-hungry socket, the same item that you exploded to defeat your rodent foes.

STORY

There has been an unexpected breakthrough during the long and exhausting siege of The Empire's Capital. The Rat Swarm managed to breach the walls and flood the city with vermin. You control a group of surviving city-dwellers who are trying to escape and rescue as many others as they can. They will need to scavenge the destroyed city for resources, fight off rat vermin, and escape safely from the city.


You will need to use every single tool at your disposal: every scrap of metal, fusion core, weapon upgrade, and medical supply to tend to the inevitable injuries. Push through three districts with progressively more vicious enemies, rising emergency levels, and supplies that dry up like blood from a decaying knife wound. Constantly on the move, you’ll search bodies and lockers only to realize that each detour means the Rat Swarm reinforcements are getting closer. The only respite is locked behind bunker doors that can only be opened with the most precious of all finds: the all-powerful fusion core.

Choose Your Misfortune

How will you deploy your fusion cores? You could use it as a super-powerful explosive to get rid of a five-rat-strong pack, but then you’ll lose the means to open a bunker door that will allow you to tend to injuries and fix up weapons

Blow Off Some Steam

All the guns in Shardpunk are energy-based, and once you get a specific number of shots in, you’ll need to cool it off. However, you can test your luck and attempt a fifth shot on that four-shot cannon. But if it backfires or overcharges, you’ll have to hope that there's still one turn left before that rat sniper gets his bearings

Bunker Dilemmas

The hiss of the heavy bunker door locking down behind you is only a part of the deal. It's never a matter of “is anyone hurt?” but rather “whose injuries require the most attention?” You’ll rarely be able to heal everyone and save some med kits for later. Who can keep fighting despite their wounds?

Do You Split?

Should you keep all your troops moving at the same pace to find and reach the bunker door in one piece, or split the crew into groups and cover twice as much ground? You can scavenge more loot with the latter strategy, but you’ll risk your smaller squads getting cornered and wiped out by an enemy swarm

Draft A Motley Crew

Shardpunk gives you loads of flexibility in putting together your crew of survivors. For example, you could go with the dependant Mycroft with his exoskeleton, powerful ground slam, and heavy cannon that holds more limited charges, or you could take your chance with Silas, a twice-shooting jerk. Sure, he hates everyone, but has a chance to blast two rats in a round

Pick Your Tree to Climb

Get a few kills in, pick up that experience, and reach a temporary zone to upgrade your skills. Should you invest in a larger area for the katana-wielding close combat, or put your skills in the shotgun spread? It’s yet another choice that will impact your experience

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There are two things I want to show this time: first is the expanded information screen present in the shelter, which allows the player to access information about effects that will be applied to a character in the upcoming combat:



Besides that, I expanded the tutorials section. A lot. And I've added videos to tutorial entries:



This should take care of the "I did not always know what to do in the game" piece of feedback I got Wink

Besides that, I've been busy fixing a bunch of stuff. Every time I play Shardpunk I find something that I feel needs fixing/adjusting. At some point, you do need to tell yourself to stop though, right?

Still, there are some gameplay rules that I believe need adjusting - but I'm gonna write more about it in the next entry.

Take care! And the Discord server is right here!

Devlog #127: encounters, interviews and gameplay changes

Devlog #127: encounters, interviews and gameplay changes

News

New devlog entry for Shardpunk. Lots of stuff happening recently. I mean indie game development is pretty busy all the time, when I think of it.

Devlog #126: Side Gigs

Devlog #126: Side Gigs

News

New devlog entry for Shardpunk. What else is there to do when you're escaping from a rat swarm?

Devlog #125: Working with feedback

Devlog #125: Working with feedback

News

New devlog entry for Shardpunk. There've been some playtests, and feedback has arrived!

Devlog #124: Tutorial level and a holiday break

Devlog #124: Tutorial level and a holiday break

News

New devlog entry for Shardpunk. Gif-heavy, with peeks to the tutorial level.

Comments
Łagi
Łagi

this game looks sweet. I would maybe buy it.
i would for sure buy it if i can play as rat team and exterminate humans (extra point if i can fight against blonde anime girls).

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wasabi25761
wasabi25761

I would like to know what requirements I will ask, because my PC does not support 11, I hate DX10 apart because when the resolution is lowered it gets blurry to ****, something that does not happen with DX9 and DX8

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Bryku Creator
Bryku

Damn, it surely won't be running on dx9 or lower, as it is not supported by Unity anymore. Not sure about DX10 though - I believe you might simply have to try it out.

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sungjem_jamir
sungjem_jamir

Is this turn based?

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Bryku Creator
Bryku

Yup, it is. Same as in XCOM/Darkest Dungeon. You can read more at Steampunkratgame.com

Reply Good karma+2 votes
Endocore
Endocore

This is certainly something in which I'd be interested. Is this project still under active development, or was it abandoned?

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Bryku Creator
Bryku

Certainly, the project is alive and well!
You can follow the progress on my devlogs on itch.io (https://bryqu.itch.io/this-is-the-end/devlog) or TIGSource (https://forums.tigsource.com/index.php?topic=65119).

Also, do check out my Twitter page: Twitter.com

Reply Good karma+2 votes
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