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Do you plan your route to reach the stack of boxes shielding you from the two rat snipers on overwatch? Or do you take the sole fusion core in your possession and hurl it at your enemies? You go with the latter and watch core’s powerful charge annihilate enemies that were blocking the way to a door. It’s a door that sadly won't budge. The door needed a fusion core inserted in its ever-hungry socket, the same item that you exploded to defeat your rodent foes.


There has been an unexpected breakthrough during the long and exhausting siege of The Empire's Capital. The Rat Swarm managed to breach the walls and flood the city with vermin. You control a group of surviving city-dwellers who are trying to escape and rescue as many others as they can. They will need to scavenge the destroyed city for resources, fight off rat vermin, and escape safely from the city.

You will need to use every single tool at your disposal: every scrap of metal, fusion core, weapon upgrade, and medical supply to tend to the inevitable injuries. Push through three districts with progressively more vicious enemies, rising emergency levels, and supplies that dry up like blood from a decaying knife wound. Constantly on the move, you’ll search bodies and lockers only to realize that each detour means the Rat Swarm reinforcements are getting closer. The only respite is locked behind bunker doors that can only be opened with the most precious of all finds: the all-powerful fusion core.

Choose Your Misfortune

How will you deploy your fusion cores? You could use it as a super-powerful explosive to get rid of a five-rat-strong pack, but then you’ll lose the means to open a bunker door that will allow you to tend to injuries and fix up weapons

Blow Off Some Steam

All the guns in Shardpunk are energy-based, and once you get a specific number of shots in, you’ll need to cool it off. However, you can test your luck and attempt a fifth shot on that four-shot cannon. But if it backfires or overcharges, you’ll have to hope that there's still one turn left before that rat sniper gets his bearings

Bunker Dilemmas

The hiss of the heavy bunker door locking down behind you is only a part of the deal. It's never a matter of “is anyone hurt?” but rather “whose injuries require the most attention?” You’ll rarely be able to heal everyone and save some med kits for later. Who can keep fighting despite their wounds?

Do You Split?

Should you keep all your troops moving at the same pace to find and reach the bunker door in one piece, or split the crew into groups and cover twice as much ground? You can scavenge more loot with the latter strategy, but you’ll risk your smaller squads getting cornered and wiped out by an enemy swarm

Draft A Motley Crew

Shardpunk gives you loads of flexibility in putting together your crew of survivors. For example, you could go with the dependant Mycroft with his exoskeleton, powerful ground slam, and heavy cannon that holds more limited charges, or you could take your chance with Silas, a twice-shooting jerk. Sure, he hates everyone, but has a chance to blast two rats in a round

Pick Your Tree to Climb

Get a few kills in, pick up that experience, and reach a temporary zone to upgrade your skills. Should you invest in a larger area for the katana-wielding close combat, or put your skills in the shotgun spread? It’s yet another choice that will impact your experience

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Guys, now I can officially share the news with you: after more than two years of part-time, after-hours hobby development I teamed up with a publisher!

This means that:

a) I am working on the game full-time now,

b) I will be releasing the game as a fully-fledged, correctly marketed commercial product.

You can't imagine how awesome this feels!

Now, first things first.

The publisher I work with is Retrovibe. Shardpunk is one of five games that have been announced, with the others being:


Janosik 2

The Looter

And, last but not least, Project Warlock 2 (which does not have an official Steam page. Yet.)

As for Shardpunk, the game is scheduled for 2022. I am still changing and tweaking lots of stuff with the game, and that's one of the reasons I am starting weekly streams where I will be talking about the development. If you would like to see how I progressed with the game so far and help me make the game better, do check it out!

I will be streaming on Mondays at 19:00 CET/12:00 PT/14:00 EST, with the first stream going live on 7th of June at RetrovibeGames.

My first live stream is on Monday. I'm already nervous 0_o

So yeah, I am looking forward to seeing all of you on the streams.

As for the game development update, there was a lot going on. I am in the middle of revamping the weapon upgrades system, and hopefully I'll be able to talk more about it in two weeks.

In the meantime, here are some in-game gifs. Enjoy!

Devlog #97: Bridge fun

Devlog #97: Bridge fun


New devlog entry for Shardpunk, about the bridge level. And yeah, the characters will not be having fun there. They will be killing rats.

Devlog #96: How to open that goddamn bunker?

Devlog #96: How to open that goddamn bunker?


New devlog entry for Shardpunk. You already know there are bunkers in the game. Let's talk about the new ways to open them.

Devlog #95: A Man Who Talks To His Gun

Devlog #95: A Man Who Talks To His Gun


New devlog entry for Shardpunk. The title is not a name of a movie title - that's a rough description of another playable character in Shardpunk.

Devlog #94: Revolvers!

Devlog #94: Revolvers!

News 1 comment

New devlog entry for Shardpunk. The fourth weapon type has arrived.


I would like to know what requirements I will ask, because my PC does not support 11, I hate DX10 apart because when the resolution is lowered it gets blurry to ****, something that does not happen with DX9 and DX8

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Bryku Creator

Damn, it surely won't be running on dx9 or lower, as it is not supported by Unity anymore. Not sure about DX10 though - I believe you might simply have to try it out.

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Is this turn based?

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Bryku Creator

Yup, it is. Same as in XCOM/Darkest Dungeon. You can read more at

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This is certainly something in which I'd be interested. Is this project still under active development, or was it abandoned?

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Bryku Creator

Certainly, the project is alive and well!
You can follow the progress on my devlogs on ( or TIGSource (

Also, do check out my Twitter page:

Reply Good karma+2 votes
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Latest tweets from @bryquthedev

RT @RetrovibeGames: With every encounter, and every kill, your crew will grow. In Shardpunk: Verminfall, you will earn experience that…

Jun 15 2021

Yeah, I'm going live in 25 minutes

Jun 14 2021

What's up, fellow #gamedev people? Let this week be nice and productive for all of you! Keep on grinding!…

Jun 14 2021

Yup, Project Warlock 2 will have its reveal on Sunday!

Jun 12 2021

#screenshotsaturday entry from #shardpunk. Apparently, you can point-blank an enemy, and an ally standing behind i…

Jun 12 2021

Mr. Shaw did a great job here. #shardpunk #indiegames #gamedev #indiedev #indie #pixelart #steampunk

Jun 11 2021

RT @kyrin21: Elden Ring teaching everyone how to do enemy design

Jun 11 2021

Some industrial levels in #shardpunk have pretty tight corridors #indiegames #gamedev #indiedev #indie

Jun 10 2021

RT @RetrovibeGames: Don't let that cloud of gore fool you. These mutants are far from dead. Much like brain-craving zombies, certain e…

Jun 10 2021

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