"Western Saloon" is a tactical board game set in a ghost town. Players fight in epic battles using a sophisticated card system.
Some of the features of the game:
Cards, cards everywhere!
Over 200 playable cards: weapons, equipements, traps, and so on!
Online - Offline
Play online or with scalable AI in exciting gamemodes:
Deatmatch: everyone for himself; kill everybody and survive!
Team Deatmatch: kill other team and help your friends!
Zombie: try to stay alive until end of turns!
Treasure: find the man with treasure before the end of time!
And much more!
(Ghost mode, God mode, Instant kill, Statistics, Duels, etc.)
Firstly, I want to thank anyone visited my game page during last week. It means something.
Secondly, I spend this week creating new contents for game levels.
I create a simple prototype of a Saloon using untextured prefab parts I already did.
This only exterior prototype counts 32k triangles: a good start considering some non optimized parts (columns and floors extra polygons).
Then I tried to develop some decorative junk props. I follow this free tutorial of 3dmotive. Very useful.
I applied this approach on a generic kind of barrel. Every wooden part of barrel use a common UV map.
A simpler usage on a carriage: I modified a wheel "breaking" it in more chuncks, then I applied a Gravity field.
Then, as last time, some new models!!
Next time I'll give you some informations about interiors. See Ya!
A little sample of 3d design work. Some untextured models to unterstand artistic direction.
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This looks pretty good so far. Very interessting concept!
Most of your assets also look pretty clean. But some are waay more high-poly then they need to be. On things like the barrels, the sandbags and dishes you could do with half that polycount and would be fine. Specially in a stylized graphics style!
Anyway, tracking and good luck!
Thanks for your comment. If you will notice other weird stuff, please tell me where I am wrong. Actually barrel polycount is very high only on "open case" options (probably you have seen an old version of barrels of 10k triangles due to meshsmooth modifier). When I want a simple closed barrel, I use a very clean version of an hundred of triangles. Thanks again!
Hmm that's an interesting and unusual project.