Firstly, I want to thank anyone visited my game page during last week. It means something.
Secondly, I spend this week creating new contents for game levels.
I create a simple prototype of a Saloon using untextured prefab parts I already did.
This only exterior prototype counts 32k triangles: a good start considering some non optimized parts (columns and floors extra polygons).
Then I tried to develop some decorative junk props. I follow this free tutorial of 3dmotive. Very useful.
I applied this approach on a generic kind of barrel. Every wooden part of barrel use a common UV map.
A simpler usage on a carriage: I modified a wheel "breaking" it in more chuncks, then I applied a Gravity field.
Then, as last time, some new models!!
Next time I'll give you some informations about interiors. See Ya!