Volund will be a top-down medieval fantasy 2D MMORPG. We want the game to be like playing a multiplayer version of classic RPGs such as Lufia, Chrono Trigger, Secret of Mana, etc. Movement will be tiled based, but everything will be real-time rather than turn based. This includes battles, so there won't be a separate battle screen.
That's about as much as we know at the moment :) We are currently at the start of pre-production, so there are infinite possibilities at the moment; a lot of different ideas are being prototyped. We occasionally livestream as we work on the game. When we're live, drop on in and say "hi" :)
Watch live video from InvisibleMan6 on Twitch TV
We have official forums over here: Ifthensoftware.net
You can also find us on Facebook at Facebook.com
On today’s livestream, Mike will be finishing the “grabber dragged along” mechanic. The only thing that’s left to be done is reducing the movement speed of the grabbed character.
After that, the grabbing mechanics will be tested under normal networking conditions. What this means is that Jake and Mike will be testing the game on the private staging site. Up until now, the grabbing mechanics have only been tested on a local network, so things might break when testing over the internet.
There will be the usual break at 12:00pm PST, but we’ll return at 1:00pm and be streaming all the way till 5:00pm PST!
Click the play button on the following player to watch the game development livestream!
A new mechanic, "grabber dragged along", is in the works! This livestream documents our development of Volund, a 2D MMORPG.
Mike will be finishing the movement hindering feature on today's livestream. This livestream documents our development of Volund, a 2D MMORPG.
Combat prototype stress testing and restraining game mechanic. This livestream documents our development of Volund, a 2D MMORPG.
Today, Mike will be implementing the “Hinder Movement” game mechanic. This mechanic supplements the grabbing mechanic, and will allow you to prevent...
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