Reign of Guilds is a classic MMORPG. Dark magical middle ages: open world, castle sieges, economy and diplomacy, merchant and craft associations, church and mercenaries, counts and of course the King.

In Reign of Guilds, one doesn't need to survive, build cabins, or cultivate cabbage. Here, nobody values blisters from a pickaxe or a shovel, but what considered as value are interaction skills with other players, be it either combat or diplomacy, trade or craft.

Some Guilds will go toe-to-toe in deadly battles for the lands, castles, titles, and the throne, while others will win over craft and trade markets without any bloodshed and position themselves on the same level with Counts and the King.

More information (links to official site):



Join ROG Club and pre-Alpha tests

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Notice: We respect the desire of the IndieDB community to get familiar with the new projects within IndieDB, so we decided to publish regularly (every 2 days) previously released reports on our IndieDB page, until we catch up with the current ones. By the way, you can read all the reports on our website.
Reign of Guilds roadmap - combines all development reports at one place.
And here's our Weekly report #3 (originally released 09/28/18)​

Let’s start the third weekly report with the discussion about Alpha. It is important for us to make Alpha not only impressive but showing the difference in our level in comparison with the Prototype of previous year. Moreover, we intend actively to promote our project and new site would be a big help for us (not so much design as possibilities for promoting).

That’s why we beg you to understand the deferrals. The integration of collective work for the whole year (code, models, level design, animations, UI) in one project is a diligent and careful work.

And now what we will show to our readers.

I 3D models


It is the 3 and 4 tiers. A character still wears light armour. The only thing that is conceptually changed - weight of a pad. It turns to a breastplate but doesn’t humper the movements on the side. Hunters still wear ‘cloths’, but they have agility and mobility.

Respawn places

Players will respawn in the buildings like that after death. One building is for the players with neutral and better karma, the other is for the "bad boys", except ‘psychopaths’. Any ideas about their place of respawn?


Cold lager

Buff or debuff? That is the question. It depends on the quantity. On a Friday night it’s probably buff)

Bloody chains

You could meet this debuff in the other games. It doesn’t slow down the target, but it damages depending on the covered distance.


A weight is a weight. Every weight has about 2 pounds. You won’t go far with it. Unlike debuffs requiring the air, this spell will allow players who have a lot of stamina to slow down the other players by adding them the weight in the bags!

III Animations with one-handed sword

It’s been a long route to show you the new animations in the third person with the new model of the man, wearing the new armour. Well, we are almost ready to show the new modular system. The new animations in the third person will be prettier thanks to it.

A stance without shield became lighter and the movements became less uptight. A character without shield will receive a bonus to the swordplay.

Hit 03-09

Hit 10-04


Hit 04-10

IV Conclusion

Our team has small changes - the new CM (Alexander, as @Ловен on the forum) joined our team. Many of you have already known him.

Follow the news, join Alpha (who hasn’t had a chance), thanks for the support and feedback, see you later!

Don’t forget to share your opinion and thoughts on our forum.

P.S. Our ROG team is leaving to buff with lager and other beverages ;)

Reign of Guilds: weekly report #2

Reign of Guilds: weekly report #2


In weekly report #2 we talk about level design, VFX for portals, animations for Stickman and UI.

Reign of Guilds: weekly report #1

Reign of Guilds: weekly report #1


In our Weekly report #1 we talk about animations, Stickman (our favorite mob), UI and models of houses.

Reign of Guilds: development blog #5

Reign of Guilds: development blog #5


In our development blog #5 we talk about level design, UI, new animations and 3D models, and what is more important about seamless travel as a one of...

Reign of Guilds: development blog #4

Reign of Guilds: development blog #4


It’s time to share our progress in the Reign of Guilds development with you in development blog. We have prepared extremely interesting, as we believe...


My oh my, what a great potential masterpiecey project indie moddy thingy mmo game that I've been lucky to find. It looks really great like a glass of orange juice on a fine sunday morning. I'm really looking forward to see how this goes lad.

- Your humble scribe, WulfKang.

Reply Good karma Bad karma+2 votes

Game looks amazing. +follow

Reply Good karma Bad karma+4 votes

This looks amazing.

Reply Good karma Bad karma+4 votes
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Reign of Guilds
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Atlant Games
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