See it on Steam: Store.steampowered.com
Void Marauders Early Access Trailer - Indie DB
Void Marauders puts you in command of a pirate space ship and its crew. Recruit soldiers, arm them and lead them into tactical turn based battles against alien, robotic and human forces. Board or destroy ships, assault installations and colonies and loot your way across the stars to become the most infamous pirate of the sector.
Loot and pillage enemy ships and installations, sell your well earned booty in space trading stations and improve your ship and equipment. Remember to save something for your soldiers though, pirates and mercenaries will be loyal to you as long as you pay them or you could risk a mutiny or being thrown through an airlock.
After a year and a half of development, Void Marauders is finally available on Steam. You can get it here:
Save 10% on Void Marauders on Steam (steampowered.com)
Now it begins the Early Access process where I hope I can get enough player feedback to take this game in an interesting direction but even without feedback I have several ideas about content and features that I would like to add to the game.
Currently the game has 4 soldier classes, a basic skill tree, basic items, weapons and enemies and a functional campaign of 6 systems + 1 last battle.
One feature that I promised but it's not yet ready is the Dynamic Rivals, I still need to fix some issues but my first priority now is to get this feature in the game. Of course, players can always ask me to change my priorities with their feedback.
Once that is done I should start working in new content (combat scenarios, weapons, items and maybe a new soldier class) and "combat depth". Currently the missions are limited to "Kill All Enemies" types of objectives, I want to add more objectives like disabling enemy ship systems, raiding locations before a timer runs out or reinforcements show up, bounty hunting, etc.
While this games takes major inspiration from XCOM it also takes some inspiration from FTL by having procedural systems with random encounters in order to increase replayability.
Thanks for reading and I hope you still enjoy the game at this early stage and if you want to support me further please consider leaving a review, that helps a lot with visibility. And if Early Access is not your thing please consider adding the game to your wishlist.
P.S.: here's some art of The Omen, the ship you'll be chasing:
Finally! after several delays the game is at last coming to Early Access on March 29.
As promised in my Steam page I'm publishing a new Demo version. This build has many changes to gameplay so I hope you give it a chance and share your...
Steam's Next Fest is coming soon, here I talk about my preparations and the alpha demos I just uploaded for Windows, Mac and Linux systems.
Here I list the major changes I want to make to my current demo (and the game in general) and explain my reasons for it.
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An early demo from Void Marauders for Linux 64bit systems. A single map to explore and 2 combat scenarios to get a general idea of the game.
An early demo from Void Marauders for Mac (OSX) systems. A single map to explore and 2 combat scenarios to get a general idea of the game.
An early demo from Void Marauders for Windows 64bit systems. A single system to explore and 2 combat scenarios to get a general idea of the game.
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Great game !
Thanks, it's gonna be even better soon.
Muy bueno tu juego, excelente calidad a pesar de ser "one man team", esperando que lo saques.
PD: la trama es super buena y tenia tiempo esperando algo como esto, este tipo de juego creo que llena un espacio vacío en la industria.
Gracias por tus comentarios y que bueno que te guste la trama porque tengo un montón de ideas sobre un mundo sci fi que quiero presentar (probablemente en más de un juego).
It looks very interesting, would love to play this game