VeLM - «Vivo entre los muertos..»

There is an ancient underworld deep under the decaying and blighted San Lamar town. Ruthless Mayan gods have kept their secrets for many years from everyone. Will young Diego have enough strength and courage to face his Fate and return from the darkest dungeons of Xibalba?

VeLM - is a new platformer-metroidvania, inspired by mythology of Maya. This is a breathtaking story of a boy and his spirit guardian bound by Fate and their journey into the mysterious afterlife.

Master the power of four elements, go through the trials of the Houses of Underworld, fight against embodiments of evil, reveal all the secrets of the ancient gods and venture to enter the unsafe Xibalba.

Game features:

  • Join in a platformer adventure in the underworld of the Mayan gods.
  • Become a part of an exciting story inspired by unexplored mythology.
  • Enjoy hand-drawn characters, decorations, and animations.
  • Listen to a stylized Mayan soundtrack, written specifically for the game.
  • Control two characters at the same time - the main character and his spirit guardian.
  • Adapt skills and styles on the way to survive in battles with terrifying creatures.
  • Fight bosses by solving logical puzzles requiring reaction and ingenuity.
  • Re-run levels to discover uncharted paths.
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Hello friends!

The last year wasn’t easy for all of us, and for our small team too. Nevertheless, despite of the spread of disease, we are continuing the development of the VeLM and we want to share our recent achievements with you.
First of all, it’s worth mentioning that GMSLab was joined by newcomers – many new specialists both in art and in other fields. And thanks to their efforts our game step by step is going to look like the good old metroidvania that we all love and enjoy.
The visual has changed dramatically. We decided to move from bleak and dark landscapes to more bright and detailed locations. In addition, we added more vertical platforming and jumping puzzles. For example, in the pictures below you can see how the House of Fire has been changed:

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House of Fire concept, February 2020

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House of Fire Proto-Build, December 2020

But of course, no adventure can be dangerous without foes. And that is why our artists got inspiration from Mayan mythology in order to inhabit the game’s locations with vicious monsters. Diego will have to face both classic enemies like various skeletons, elemental golems, spooky ghosts, spirits, and with quite unusual creatures – the ferocious Ahuitzotls, the sinister Coatls and the shapeshifter priests who strive to spill blood in the name of their ancient gods. And the most exciting encounters – the boss fights! The House of Fire hosts the demonic twins who command both the might of arms and the power of sorcery, while in the House of Ice the dark Master of decay and the Lord of blight lie in wait, ready to spread the deadly plagues around their unholy domain to every trespasser.

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Ahuitzotl of the House of Ice

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Ah puch, The Master of Decay

But how will Diego manage to defeat all those mighty enemies? For that exact purpose we’ve developed a wide variety of spells and abilities that he will be able to unlock throughout the game. There will be both tools for exploration (like Double Jump) and elemental magic, such as Fireball, Whirlwind, Water Whip, defensive Barriers, spiky Traps and other spells.

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As for the technical aspect, its progress is on a par with the art and animation. Diego and most of his enemies now have their own movesets and are able to interact both with the environment and with each other. The protagonist has learned to gather collectibles, jump and slide on the surfaces. As for the environmental dangers, stalactites were programmed to damage to Diego, and lava pools can instantly kill him!

Last but not least, our team would like to thank you for your support – we continue working on the project against all odds and sincerely hope that you will be able to discover the mysterious world of the VeLM soon. That’s it for our annual report, stay healthy and stay tuned!

Dev logs - News for July-August 2020

Dev logs - News for July-August 2020


Hey everyone! The summer ended, but we keep sharing our news on the development of the VeLM with you!

Dev logs - News for June 2020

Dev logs - News for June 2020


Hi everyone! We'd like to share some July news with you. Any feedback is welcome, as usual :)

Dev Logs: our first presentation at DAT-Fest 2020

Dev Logs: our first presentation at DAT-Fest 2020


On 14th March our team had taken chance to make a presentation about VeLM as a part of DAT-Fest 2020 convention. As long as we all lockdowned, it’s...

Dev logs #1

Dev logs #1


Dear friends, we’ve decided to keep a Dev Logs and monthly share with you the latest news about VeLM. We’re going to keep you in touch and to let...

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Latest tweets from @gmslab1

Hi everyone! We'd like to share some June news: we've updated the Coal Golem's animations and textures and at the m…

Jul 14 2020

Our dev's routine problems while working on VeLM. Feel free to share your awesome stories, too :) #VELM

Jun 29 2020

We proudly present our recent addition to the VeLM's enemy roster - the Fire Skelly's best buddy, Frosty!

Jun 24 2020

Do you remember [Frosty](link goes here)? That's the initial sketch of his lair! #VELM #conceptart

Jun 20 2020

Check out our concept art for one of the VeLM's enemies. Feeling frosty yet? Stay tuned for the final art!

Jun 13 2020

There are many legends about the curses of the Mayan gold. Of course we're gonna have some in VeLM!

Jun 1 2020

We took a break, but brought you guys a new nifty animation of the VeLM's main character Diego! #VELM

May 23 2020

Here's a juicy screenshot from our early development. #VELM #screenshot #indiegaming #metroidvania #gaming #gamedev

May 16 2020

Do you have a funny bone to crack a joke on this skelly mate from VeLM? Just don't let it get under his skin :)…

May 9 2020

We are on Facebook.

May 4 2020

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