Key Features:

  • Turn Based Strategy
    with tactical and RPG elements
  • Emergent Gameplay
    creatures have different abilities
    the abilities are expressed with simple rules
    like chess, complexity arises from the interaction of simple rules
    your are encouraged to explore creative strategies and interactions and make use of them to achieve your goals
    choose your abilities wisely
  • Effects
    abilities could create effects that continue over a period of turns (ex: Blood Bond Effect - the damage is send through the link between 2 creatures)
    effects may be static or may trigger changes (ex: Blood Trail Effect - the unit takes damage if it Moves)
  • Artificial Intelligence
    very competent and surprising A.I. (mostly in a good way) that can successfully use any ability and predict it's outcomes
    A.I. controlled creatures work cooperatively to defeat you
    different style A.I. for each races (some are brave, take risks, dive into battle while others keep their distance or hit & run)
  • Beautiful Graphics
    beautiful immersive landscapes that help tell the story
    cool spell effects that are just cool
  • Positioning Mechanic
    units occupy hexagonal cells
    positioning entails blocking, protection and exploiting the landscape's geometry
    positioning is very important because you will encounter:
    area of effect abilities (ex: Fireball hits surrounding cells)
    abilities that are limited by range effects that trigger on movement (ex: Blood Trail Effect - the unit takes damage if it Moves)
    repositioning abilities (ex: Kick - moves the kicked creature to a new destination)
    terrain modifiers (height mechanic and cover mechanic)
    hexagons have interesting math, don't suffer from diagonal problems like squares and look really nice

Review / Article / Cover:

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Vae Victis Demo 1.5

Vae Victis Demo 1.5

Demo 2 comments

Fixes and minor speedups, preparing for major change to allow time scale selection

Comments
~cHendler~
~cHendler~

Sweet! Trackig.

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