v3.5-LE
-Same as the 4K 3.5 release except the largest textures have been reduced in size to make a 2GB download
Version 3.5-LE is an update to the v3.0 textures, focused on increased quality, detail and faithfulness to the originals. The files sizes compared to v3.5-4K, have been reduced in some cases, i.e. there are no 4k textures, and some 2k textures are now 1k.
These textures replace the original low-res textures from the Unreal game with high resolution replacement textures that look virtually identical at a distance, but have a much higher degree of detail as you get closer up. Therefor the game looks crisp, detailed, and beautiful instead of blurry and low res!
Visit the website for this project at:
Unreal HD Textures
Other optional versions of this HD pack are found there: HD4K Extreme Resolution Edition v3 for the Direct X 11 renderer
Also the S3TC Techdemo Betatextures, an HD pack that features all of the earliest HD textures by Epic and Diehard unaltered, many of which were replaced in the v2 and v3 pack. Any missing textures are now filled in from the v3 pack.
Other new HD Addons for classic single player campaigns: The Fifth Vortex, Deja Vu Gryphon Revisited, XidiaGold, Na Pali Haven SkyTown Redux
This release by AHaigh01 replaces and updates the previous Unreal HD textures that have been around for over a decade by DieHardSCWS. Also known as the Unreal Retexturing Project. It was last updated in 2015. The URP was never more than about halfway complete and many texture themes were not HD at all. This shortcoming has been fully addressed in my release. DieHard's textures are included in this release and in some cases have been further enhanced. All unfinished textures have now been made HD as well by me.
HD skins for monsters, weapons, pickups and decorations are not covered by this pack
For a complete HD Unreal experience use this HD pack with the HD Skins mod By Lightning Hunter
Moddb.com
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Installation \ Configuration
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Patch Unreal to 227
You may want to download and install the DirectX11 renderer:
Unreal DirectX11 Renderer for UT, UG , Rune and DX
Warning- never use these textures on a server or when mapping.
In short, there are only 2 things needed to upgrade the textures to HD.
Overwrite the original .UTX files with the new ones
Have “use S3TC=TRUE” in the renderer preferences.
Download the version of these textures for Unreal227 or UT99 depending on what you are going to use. If you are not going to be playing on servers at all, the different versions are actually interchangeable. Having the right version installed is required by most servers however or you will get a version mismatch error. (This is not the case with the newer DX11 only releases)
Also in Advanced options set Rendering - VolumetricLighting to true for your renderer. This turns on fog effects
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Credits
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-Epic Games - they created a relatively small number of HD textures that came on UT99 disc 2. And of course all of the original textures...
-Diehard SCWS- created a huge number of textures included here.
-AHaigh01 -thats me.
-Lightning Hunter- For lots of advice and consultation throughout the creation process of this HD pack, and finding many errors. He also contributed his texturing skills to:
All of Egypt.utx and EgyptPan.utx
All player skins in Female1Skins, Female2Skins, Male1Skins, Male2Skins, Male3Skins
Erosion lines in GenEarth/Ground/Dirt2a, Dirt2f
Cliff texture enhancements in the GenEarth/Rock/Wrck set
Enhancements to GenEarth/Rock/Rock9
Genterra/treeline/all textures - credit Pxhere.com for base textures
Langs/umsbox1, umsbox2, umsbox3
Enhancements to Mine/Wall/Brkwall1, Brkwall2, Brkwall3, MBRKWL2A, MBRKWL2A, MBRKWL2C, mTScale1
Enhancements to NaliCast/Wall/CasFLOR, CasWAL
Enhancements and foliage additions* in NaliCast/Base/Wrck2*, wrck, wrckr
Enhancements to PlayrShp/Deco/vHullD1a, pHulLogo, pHullD2a, pHullD1a, pHulBrij, Htest10 - The Vortex Rikers ship
logo and lettering Starship/Door/Ext_dr
Credits to some purchased base textures from seamless-pixels.blogspot.com, Deposit Photos, Envato Marketplace-3docean
Big up to my IRL buddy Kaff who helped me with the video trailer
I recommend people go to the website of this texture pack to grab an even higher version of the packs seen here. Sites.google.com
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Holy ****
I downloaded the 4k textures from your site, but my game somehow looks different from yours, doesn't seem like its using all the textures? Am I missing a setting or something, please see your screenshot vs mine.
Yours
I.imgur.com
Mine
I.imgur.com
Hey ochdx,
If you are referring to the control panel next to the door, the reason they look different is because I made some changes to that texture at the last minute, before the release. The screenshot on my website doesn't show the newer texture.
Thank you for clearing this up, I though I had something set up wrong.
Hello, AHaigh01. These textures are fantastic.Thank you!
I think you should try to pack them with 7zip. I did and this HD package was reduced from 2.3 to 1.4GB.
On the website is info that latest pack is 3.0. Link is redirected me to download file v2.1. So where is 3.0?
Make sure it's not the HD Skins 2.1 you clicked on. There is no 2.1 version of the textures, but there is 2.0 and 3.0
why 227? I want a 226 compatible, 227 doesn't supports dx10
It will work with 226, but you may get out of memory crashes- 227 has better memory handling. YMMV
Moddb.com - I also need this?
Too much versions, I'm a bit confused :/ I thought 3.0 is the latest one.
*
Also newest DDS (august) version works only on DX11, which I think is a major flaw. Not eveyone using DX11 renderer, because it has its own issues (performance wise and simply not ready for the latest 469 UT patch).
I understand that you guys trying to gain server compatibility. But leaving no choice for other renderer is a bit harsh imo. Gonna stay on June 3.0 version for UT.
Hey TerroristSvin,
I understand the concern of too many versions. V3 should be considered the latest and greatest version. As far as v2 goes, I decided to fix its major flaws and continue offering it as a “lesser” version on ModDb, because there are so many links to it on the internet. I found that even after I labeled v2 as obsolete it was still being downloaded often.
Some reasons for the DDS DX11 only version, besides the benefits listed: It is identical in content to the "standard 3.0" UTX version but has more higher res images. DX11 performance is on par with the other renderers if you turn off the features that the others don't have anyways.
Also the DX11 renderer will allow us to put out some future HD upgrades to the popular SP mods, that wouldn't be possible without altering the maps due to MyLevel textures, and then re-releasing to whole mod.
I found and downloaded the 4K textures from your site along with the DX11 rendered. But I had previously installed 2.5.1, which are not unpacked. Do I need to revert to original before installing 4k?
You don't have to, but if you plan on sticking with DX11 for HD use, you can restore the original utx files and gain a bit of performance. Also like that you can easily jump between HD and original res just by switching renderers. Thanks for downloading!
AHaigh01,
I downloaded the HD4K Extreme Resolution Edition v3 for the Direct X 11 renderer, and I installed both the textures and the Direct X 11 render in Unreal Gold and in UT99.
The Direct X 11 render is working in both of those games. However, the HD4K textures don't appear to be working, though both games work, just not the textures.
I understand that I should include the Use S3TC=True statement in both the .ini files and in the Preferences > Advanced Options > Rendering sections for DX11. However, there is no option in either of the games Preferences sections to select S3TC. I added it to the .ini files, but it made no difference.
Maybe I installed them wrong. I copied the Texture folders in the 2 downloads to each game's Texture folder. Note: I copied the folder over. Is that the same a copying over the contents? I thought copying over the folder would bring over the contents.
What to do?
Freddie122
Edit: I loaded a system backup I had made just before I copied the downloaded 4K Extreme textures folders over to my games.
That move restored my Win10 system, and gave me a chance to redo the installation of the 4K textures.
This time, I copied over just the contents (not just the folder) of the 4K textures folder. I think that move fixed my issues, at least it seems, for now, to have done so. We'll see.
Even so, there still is no option anywhere to select Use S3TC=True. The 4K Extreme textures seem to be working, though.