Tiberian Sun: Reborn brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Tiberian Sun to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1999 classic, while integrating content from its expansion Firestorm with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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fluke01
fluke01 - - 168 comments

i have a suggestion (i must repeat myself yes) abot the nuke/ion thing and that is can u have an area of effect the destroyes the building (which is within the building) and a much larger area of effect that damages or better yet kills infantry? make it really expensive though because i bet 10 to 1 that ppl would noob the battlefield other wise, or heres another good one (by the way i dont expect u guys to change all the things im saying this late in the mod but some feedback would be much appreciated) 1 beacon that destroys bases only (like some sort of devices that latches onto building then begins downloading a powerful virus that cases build to overload and expload somehow) and a beacon the has a mch larger AOE that will really help turn the tide on the main battlefield (like uh chem missle) like i said before i dont expect changes this late but feedback (a simply no) would be nice.

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r315razor
r315razor - - 15 comments

ROFL, Made in Serbea.

yes, i have a suggestion too about super weapons, it has always annoyed me that in renegade you can be cought in the middle of a super weapon exploion, and just not get hurt. Maybe you can make it that super weapons have a large range that kills inf? Even friendly ones, I doubt a space satelite is choosy as to who it hurts.
And if the person is in range of the explotion, and in a vehical, the vehical will either be destroyed or heavily weakend.

I'm not saying making the damage for structures large, like they did in Renegade alert, i mean about the same range as what they did in renegade, but have a large range of it killing inf. (can that be done?)

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r315razor
r315razor - - 15 comments

regarding my last comment, what if you made the Cluster Missile kill inf in a and damage vehicals, but make the Ion Cannon Damage inf, but kill vehicals? Balenced, yet different for each.
(again, is that possible?)

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