Located at the heart of the United States, Dormont seems to be a very typical American town. But here is nothing like it seems at first glance. Once it was a peaceful place, but now it is a mysterious ghost town. Most of the Inhabitants are trapped in an enigmatic darkness, with no means of escaping it. Strange and dangerous creatures are roaming the streets, looking for their next victim. The only way to survive is by staying in the light.
Join Edward Turner in this psychological thriller as he arrives in the attainted Dormont. Edward is an ordinary man with a troubled past, who is at the wrong place at the wrong time. He soon realizes that something obscure is happening in the small town. Will you help him uncover the unknown secret behind the dense darkness and save those who remain?
Dormont appears to be a regular and typical American town at first glance. However, it is cursed by a demon who shrouded everything in darkness.
But the danger in the dark is not the only thing at play in Dormont.
There are strange portals that emanate a bright light, that seem to bring anyone that goes through them to another place, similar yet different, apparently unreal but very real. Actions taken in one place have repercussions in the other.
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When the player is not evading the dark or finding a light source to stay alive, he'll also need to "travel" to what we like to call the other place, an alternate reality where everything looks somewhat similar, but is in fact very different.
But how does he move between dimensions, you may ask? He needs to find portals that connect both worlds.
The player might need to go there to find something he needs, to find a solution for a problem, or even to operate something that might not be working in the real world.
The other place doesn't have a defined look or style. It's just different. Some things might not even seem to make much sense there, because they're not real. Or are they?
Without further ado, let's check out some of the scenes on the real world and on the other place:
The gas station just outside Dormont:
Everything looks decayed on the other place. The physics are also different.
The Police Station isn't looking very good. It looks like all hell broke loose.
On the other place, it looks like it's been abandoned for years:
The Post Office looks quite good:
And it also looks good on the other place. The differences are much more subtle, but they're there:
The Supermarket isn't looking very good either. It looks like it was pillaged:
But on the other place, it looks like something out of a nightmare:
Our Lisboa Games Week Exhibition report - where we got an Award!
A brief presentation of the voices behind the three lead game characters.
We just got back from our first EGX. As usual, not everything went according to plan. There are always unexpected hurdles.
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