Thief: The Dark Project is a single player stealth-based game made by Looking Glass Studios for Microsoft Windows PCs and published in 1998 by Eidos Interactive. The player takes the role of Garrett, a master thief plying his trade in an unnamed city. Garrett posesses great thieving and stealth skills, including an almost preternatural ability to hide in shadows. These skills come partly from his growing up as a street urchin and from his later education with the secret society known as The Keepers. The game follows Garrett as he clashes with the powerful and embarks on a journey into the City's strange history, stirring up more than he bargained for.

Description

The events in Gems of Provenance take place somewhere between the Bonehoard and Assassins. "I'm having difficulty pawning off the Horn of Quintus, and if I don't get a buyer soon, I'll be forced into the streets. That's an option I refuse to take. Seems what's selling lately is gold and gems. Luckily, an opportunity has presented itself. Lady Gyllus owns a particularly large and uncut gem. Her husband passed away recently. Rumour has it that he was going to take the gem away from her, so she poisoned him. People are now calling the gemstone The Widow's Ire, and all the fame is making it a potential goldmine. If I can get it tonight, I'll be able to pay the Landlord six months rent.

Preview
T1 Gold: Gems of Provenance
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