Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

It was the 1st of April. Garrett was in the mood to kid with Basso. He said to him: „Look up, there's a flying burrick in the air“. Basso looked up. At that moment, a bird right above Basso couldn't keep his sphincter muscle closed and some disgusting faeces dropped into Basso’s eye. He really got upset and he gave Garrett a smack in his stomach. Garrett drew his club in a reflexive response and hit Basso on his head. Oh no! Basso was rendered unconscious by that blow and didn't wake up again. Garrett took him to the doctor. The doctor said Basso was suffering from a skull fracture and this would require a long stay in the hospital to heal... and it’s going to be expensive! Stupid Mr. Garrett has to 'earn' a lot of money now to pay for Basso’s care. Garrett heard about an underground tomb and an ancient Hammerite school near the City of Kevel. There's supposed to be a lot of treasure down there. First he has to find the entrance to the tombs.

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The Stupid Grimrock Quote Reloaded Reloaded v1.01
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