Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.
Strife was a DOS-based game released in May 1996, by Velocity Development and Rogue Entertainment. It was built on a heavily modified DooM® engine. One of the unusual features of the game was that the player could travel between levels (there were 34 total). This is the Thief 2 conversion of Strife. The first mission was actually my first attempt at DromEd. However, due to the complexity of the level and my total ignorance of DromEd, it was scrapped—several times. The storyline has been revamped to accommodate the thief world, but the maps are true to scale and 90% accurate.
Strife – The Campaign“Trust No One”
Release Date: 18 June 2012
Strife was a DOS-based game released in May 1996, by Velocity Development and Rogue Entertainment. It was built on a heavily modified DooM® engine. One of the unusual features of the game was that the player could travel between levels (there were 34 total).
This is the Thief 2 conversion of Strife. The first mission was actually my first attempt at DromEd. However, due to the complexity of the level and my total ignorance of DromEd, it was scrapped—several times. The storyline has been revamped to accommodate the thief world, but the maps are true to scale and 90% accurate.
On Normal (Mission 1 only), you have notes strung throughout the mission to help you find your way. Some AI are missing, there is less loot to hunt down, and extra powerups are available.
During the compilation process, many many textures disappeared from the missions. These had to be painstakingly re-applied to all brushes. Although every care was taken to be thorough, I probably missed one or two along the way. Contact me if you find any.
If you’re using ddfix (hi-res) water, there’s a tendency for the water to “flash.” This is an engine problem. Do a quick-save, quit Thief, and then re-load the game. The flashing should stop. In one instance, I also noticed that the hi-res sky looked strange. A quick re-load fixed the problem.
Some of the levels make use of Rob Hicks’ DedX gamesys. During the campaign re-work, these gamesys files were (mostly) purged of unused textures, objects and meshes.
Game : Thief 2
Mission Title : Strife Campaign
Version : 1
File Name : miss17.mis – miss30.mis
Difficulty Settings : Yes (AI, loot, powerups)
Equipment Store : No
Map : Yes
Auto Map : No
New Sounds : Yes
Multi-Language Support : No
Briefing : Yes
Polish: Melissa Macunado (Keeper M)
Digital Nightfall / Circle of Stone and Shadow: Furniture
Greenhorn: Crossbow and custom trees
LarryG: Improved rat model
Jason Otto: Chains/Improved AI
Nameless Voice: Custom flames
Rob Hicks: Female earth mage, Ratman
Vigil (Alun Bestor): Cobwebs & Lightshafts
William the Taffer: Droids
EshaktaarLemog Majic Nameless Voice
iD Software’s Medal of Honor & Castle Wolfenstein
Strife textures: Rogue Entertainment
Jason Otto: Waterfall settings
Sterlino: Piston machine in the Sewers mission
Deep97, by Jack Vermeulen and Sensor Based Systems
To see a YouTube video of the original Strife, go to
To read GameSpot’s original review of Strife, go to
Copyright © June 2012 by Terry DeLaney
Permission is granted to freely play and distribute this level. Emails were sent to the original makers of Strife, asking for use of their textures and maps. Neither Velocity Development nor Rogue Entertainment responded after several attempts.
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.