Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

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Garrett thought that his time in Tarnhill was put behind him. He had sent the time travelers back to the future. Governor Meech had been terminated. The homes and property Meech had stolen from the people were returned to the rightfull owners. Unfortunately, word has it that certain monks--hanger-on-ers to the bogus religious cult Meech had created--were secretly experimenting with time travel, using technology left behind by the People of the Future. Not wanting the future to repeat itself, Garrett decides to return to Tarnhill, against the wishes of his sweetheart, Maggie.

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Return to Tarnhill A lost Strife mission v1.5
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