Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

Talim. In the old toungue that means, "Where water meets sky." This very spot was the first place that explorers from inland saw the ocean. My parents brought me here when I was still very little. So, I'm afraid I don't remember much before this town. I guess you could call this the poor section. The docks. My father, Oliver, worked for First bank of Talim, savings and loan. My mother, Lucy, worked as a bar maid at the local tavern Unfortunately, the jobs didn't pay very well so my father was forced to take on odd jobs from his boss, Arthur D. Whelch. The jobs paid quite well, and thanks to Arthur we never really had any trouble making the rent on time. My life was very routine then... Although my earlier memories of the place are quite fond, I dislike remembering. For when my mind travels back it ends up inevitably on that fateful summer morning, when my childhood was tainted. Forever.

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Nostalgia
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