Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

Frest World is a joke fan mission inspired by JarlFrank's April Fools mission: The Tower of Jorge. I planned to release this earlier but got bogged down. Anyway here's the story, you're Garrett and you broke into some alternate dimension of the City, and now you've alerted the robot squad of Tun Mopork. Escape the dimension and take the super crown before leaving! This mission is styled around old school platformers and intends to have an absurd amount of difficulty. You've been warned.

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Frest World
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