Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

90 years after the events of The Metal Age - Archaeologists found a writing in a tomb in Great Britain, that tells about an artifact of great power, which is believed to contain the souls of more than a thousand humans. The writing tells a small story about a prisoner who stole the artifact from a tomb nearby, and managed to escape because of the bad power of the artifact, without the prisoner knowing it was the artifact that helped him. Eventually, the prisoner learned about the Artifact and placed it back on its original pedestal, and he got cured from the curse of the object.

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Artifact Returns
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