In 2194 humanity has populated the entire galaxy. As our existence expanded, crime became harder and harder to control in the vast reaches of space. As a result, laws became more strict. Government attempts to wrangle the issue bolstered a growing police force and, over many years, the reach of law enforcement grew larger and more aggressive. The general population, simply wanting to feel safe, grew more accepting and the first fully commercially run prison systems took form.
Nearly one hundred years later, in 2290 imprisonment is common place. A blind trust has been placed in the commercial justice system eventually landing every day people in jail for years for even the smallest offenses creating a massive divide between the idea of prisoner and person. Hundreds of commercial prisons and law enforcement companies thrive.
Devaluing of prisoner lives and massive prison overpopulation gave birth to an auction system where anyone could purchase prisoners for any use free of legal ramifications.
Acquired in the most recent bulk order of prisoners for BioMass Labs, you are being shuttled off for study at the Kohate testing facilities. No information is known about the details of the study.
You have been black-bagged, loaded onto a transport shuttle, and are waiting for law enforcement to release you to the company.
I'm very happy to announce that The Subject is now launched! If you have followed my work you've seen the dev diaries here on IndieDB and all the work that has gone into it. I will be having a launch stream on mixer and twitch later today to give away some copies of the game and look back at the development! Wish me luck!
A brief look at why I created Kohate and the process of creating the game in a few months.
The Subject is receiving a large patch this coming Tuesday (May 7th) that will include Twitch integration, new content, lore, and more!
I have spent the last month working on a port to Linux which has just gone live! Stop by the steam store and grab a copy for either windows or Linux!
The Subject is launching November 30th 2018! That's only about two and a half weeks out!
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