In 2194, commercialized prison systems had become overcrowded. Fighting to make room for more prisoners, and more profit, an auction system was put in place designed to transfer prisoners to various employers.
Nearly one hundred years later, in 2290 the system has become more aggressive and more lenient. As the system became common place the public started viewing it as natural and a blind trust has been placed in the justice system.
Prisoners are now objects, losing all rights when taken into custody and are instantly flagged as property, bought and sold throughout the galaxy for any use legal or otherwise without consequence to the buyer. You have been purchased.
Acquired in the most recent bulk order of prisoners for BioMass Labs, you are being shuttled off for study at the Kohate testing facilities. No information is known about the details of the study.
You have been black-bagged, loaded onto a transport shuttle and are awaiting assignment.
This weeks update covers awesome new doors, adding to the creep factor of the entire game, and new puzzles. Lots of work this past week but most of it has been things that have to get done and aren't as glamorous but moving into the next level of puzzles and creepiness is a great thing! You can also check out the accompanying weekly blog post right here on IndieDB! Check it out!
10/2 weekly roundup for Sci Fi puzzle adventure game The Subject. This week it's a smarter monster, new animation work, and props!
A quick talk about the new things happening in The Subject with the monster, animation, and the whole system.
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