The Mothernode is a new game where up to four players compete against each other, racing through a maze of random storage boxes to reach the safety node in the center of the room. As they make their way towards the center the players receive bonuses that they can use to help themselves and to hinder the progress of others.

The game is designed to be used on the
Levono Horizon All-In-One PC and is a Round 2 Finalist within the "Games" category for the Intel® App Innovation Contest 2013.
demo available to download and test.

DOWNLOAD CURRENT DEMO [r02]
[This download will also work on a non-touch-screen PC, but only in single player mode]

The Mothenode gameplay consists of a number of simple tasks, the basics of which are explained below.

The Objective/Goal

Each round starts with your raider in one of the four corners of the screen and your aim is to guide your raider to the safety zone in the center of the screen before any of the other raiders get there. Blocking your way is a large grid of storage boxes. The only boxes you can see at the start are the red invincible boxes and the two boxes adjacent to your raider.
Movement The game is played in real-time so you will need to guide your raider immediately. To move your raider towards the safety zone your raider needs to break open the boxes in their path. Boxes are targeted to be broken by touching them on the screen.
As boxes are broken open, some of them grant the player a bonus. All the bonuses collected by the player sit along side the raider's start zone. Bonuses
There are two types of bonuses the raider can collect and use: One-Shots and Decayers.One-Shot bonuses are simply that, bonuses you can use once such as:

  • Medipac (replenishes health),
  • Destroy 3-in-a-row (instantly destroys 3 containers in a line),
  • Block 3-in-a-row (sets 3 containers to invinciple, to nicely prevent your enemes from taking the easy route),
  • Set-Trap (makes the intended container a trap)



Decayer
bonuses last for 30 seconds. Sample Decayer bonuses are:

  • Strength Boost (increases the damage inflicted on the containers)
  • Trap Sense (shades trapped containes red, the colour fades with use)
  • Beyond Sight (shows the the type of containers beyond the current line of sight helpful for route planning - the distance seen reduces with use)
  • Gas Mask (reduces the damage taken due to gas)

The bonuses are used in different ways. Decayer bonuses are activated by tapping the bonus and the activated bonus then appears in the activated bonus area. The image below shows the "Trap Sense" decayer bonus active and it also shows how trapped boxes are identified when this bonus is active. One-Shot bonuses are used by dragging them to specific boxes in the grid. The image below shows the "3 in-a-row Destroy" bonus being dragged from the collected bonus area to the target box. Once armed, the 3 in-a-row bonus is dragged to a second target and released to activate. Boobytraps As well as bonuses, some boxes also contain traps. Explosion traps cause immediate injury to the raider and can also destroy adjacent boxes. Poison gas traps are permanent traps that slowly poison the rider if they stand in the poisoned zone. End of Round Feedback Eventually a raider will reach the safety zone and trigger the end of the round. When this happens, play stops and the players are given some feedback on their performance.

Game Rounds

The game types are briefly described below, but they all consist of 2 phases:
Phase 1: Get to the Safety Node
As explained above, players direct their raider by breaking boxes in their raider's path to the Safety none. Raiders can use their bonuses during the level by tapping and/or dragging them from the collected bonuses area to their target. Multi-touch is essential for this game as there will be many players taping and dragging from all four corners of the screen simultaneously. This phase ends when a raider reaches the Safety node.
Phase 2: Trade your bonuses for a head-start
After the room is cleared, the players get 10 seconds in which to trade any unused bonuses for a 5.0 second head-start over the other players, trade 2 bonuses and get a 10.0 second head-start and so forth. The unwanted bonuses are flicked into the center of the screen. This phase ends when the timer runs out. and the game restarts at phase 1.

Game Types

There are also five variations of the game planned for the final version, although only "Last Man Standing" will be available in the demo:

  • Last Man Standing - The players make it through warehouse after warehouse until only one raider remains alive.
  • All For One - Unlike Last Man Standing players can only progress if everyone makes it to the Safenode.
  • Clear Out - A variation of Last Man Standing, but The players must clear a set % of the containers in order to progress.
  • Time Of Your Life - Another variation of Last Man Standing, but player must reach the Safenode before the time runs out.
  • Of Sentinels - The warehouse also contains some simple sentinels that attack the riaders if they are spotted. Like Last Man Standing again, but with added threat.


Game Story

Legend has it that the Champanova, the flagship of the once mighty Galactic Trading Corp (GTC), was filled with half the world’s wealth when it vanished from known space 50 years ago. So when the ship mysteriously drifted back into the Solar System, apparently abandoned, there was a mass panic by the Earth's population to capture the craft and claim the treasure as their own.You play as one of the many raiding individuals trying to reach the Mothernode – the control centre of theChampanova that will grant to access to the unimagineable wealth the ship contains. The location of the Mothernode is not known, lost in history as the databanks of the GTC were wiped as it went into financial meltdown and the few that knew the details were tortured to death . Raiders start at the docking bay of the Champanova and have to navigate their way through a series of connected warehouses. Access to the adjoining warehouses is controlled by a safety node in the middle of the storage area and has completely surrounded by storage containers. The safety node grants the user access to one of the connecting storage areas, but also activates the internal security systems which destroys all the remaining storage containers. To get to the safety node, raiders break open the storage containers in their path. Some containers are harder to break than others (wooden crates are easier than metal cases) and some are impossible to break. Containers can contain good and bad surprises. Some containers grant the raider bonuses (extra speed, extra health, cash, etc.) some causes problems (explosions, release toxic gas, etc.) which the raider either needs to flee from, or use protection against. The game is aimed at young adults and teenagers. Although there is no gore and there are no offensive weaponry, the tone of the game and its style is aimed at a more mature audience.

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