The Fertile Crescent is a Real Time Strategy game set during the Bronze Age in the Ancient Near East.​

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For this recurring segment, we will be highlighting the five biggest stories on IndieDB for the prior week. Whether it's demo releases for upcoming indie games, Kickstarter campaign announcements, or important stories that affect the indie gaming as a whole, you'll find them rounded up here each week.


The Week of June 15 2018



A Child longs to soar through the sky with the grace of an eagle and the destructive power of a four foot nuke! Follow generations of “Dads” on a quest to the legendary Dad Island. As each Dad dies, its Child will grow up, obtain a Child of their own and will seek to finish what their Dad started; to complete this grand Dadventure.



The Fertile Crescent is a Real Time Strategy game set during the Bronze Age in the Ancient Near East.​ Core Real Time Strategy mechanics like training villagers and warriors, constructing buildings, harvesting resources, researching technologies, basic pathfinding, ranged units etc. Make sure you have enough food to sustain your population. Defeat an enemy tribe on an auto-generated map.



My Time At Portia is a simulation RPG that takes place in a post-apocalypse setting. Humans are few and relics from the past are everywhere. You're trying to start a new life in a town on the edge of civilization called Portia. You will start a workshop and build things with relics from the past, but you can also choose to fight in dungeons, get friendly with town folks, kick some trees, or just explore the surroundings.



You are a new guy in the neighborhood. Happens that you love football - and you meet people who are crazy about football too. So it starts! Assume control of one player, participate in matches, grow your footballer, meet new people, become on of the best footballers and gain a chance to play against professional football team that just happens to be in town these holidays!


The Forgotten City is a time travel murder mystery set in a mythological city. Deep underground in an ancient Roman city, twenty-six trapped explorers lay dead because one of them broke a mysterious law. Within, a portal leads back into the past, allowing you to change their fate – or witness their deaths in a time loop for eternity. Fortunately, hope remains. The Forgotten City offers incredible freedom, inviting players to manipulate the timeline, Groundhog Day-style, so events play out differently.

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Dev Diary 4: Playable Demo Time!

Dev Diary 4: Playable Demo Time!

Feature 10 comments

Finally, after more than a year in development, I'm releasing the first public demo here to get feedback.

Dev Diary 3: Your people is starving!

Dev Diary 3: Your people is starving!

Feature 5 comments

The enemy tribe will now attack you, and you lose if your people starve for too long. This means that instead of acting more like a sandbox demo, the...

Dev Diary 2: Knowledge and Slinger

Dev Diary 2: Knowledge and Slinger

Feature 2 comments

The system for researching new technologies has been completely overhauled and a new unit has been added. Here I will discuss changes and additions since...

Dev Diary 1: Activities to help me finish my game

Dev Diary 1: Activities to help me finish my game

Feature

I've thought about developing an RTS game for 16 years, and I've made numerous attempts since then. This time I've implemented a good foundation. How...

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The Fertile Crescent Prototype

The Fertile Crescent Prototype

Demo 3 comments

This is the first demo released for The Fertile Crescent. It features basic Real Time Strategy game mechanics, an auto generated map, and three difficult...

Comments  (0 - 10 of 14)
TheScriptan
TheScriptan

The art style is top notch! Looking forward to the playable version!

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ManaSky Creator
ManaSky

Thanks! Will upload as soon as it's ready.

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Łagi
Łagi

what are the resources?
wood, gold [this pitcher], stone [brick]
+
knowledge, food

i like the idea of metal, instead gold {from 0.A.d}

idea:
make metal rare resource, used for late units. when heavy units die, the metal will be able to reclaim by workers [animation: worker kneeling and collecting something from corpse].

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ManaSky Creator
ManaSky

Thanks for your feedback. The resources are currently food, wood, wealth and metal, plus knowledge generation. Elite units will require metal and this will be the rarest resources in the game. Reclaiming metal from corpses is a cool idea. :)

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Łagi
Łagi

could you elaborate about wealth?
why there are 2x type of rocks resources : gold and coal?

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ManaSky Creator
ManaSky

You currently need wealth to hire an army. Wealth can be generated in several ways in the final design; with trade and by researching technologies. However, in the current version you can harvest wealth by mining obsidian and gold. The only difference between these is that gold contains more wealth to harvest.

Obsidian is a throwback to an early version of the game, from when the game took place in the Neolithic epoch (when obsidian was a valuable trading material). However, since the game now mainly takes place in later Calcholitic or Bronze Age epochs, I might remove obsidian from the game.

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Łagi
Łagi

on what do you spent wealth? normally on units?

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ManaSky Creator
ManaSky

Yes, most units. Only very basic (and weak) units won't require wealth to train. So the system for training units can be summed up like this:

Weakest units: consume food and might cost wood
Professional units: also requires wealth
Elite units: also requires metal

This means that you need a well-balanced economy to hire an army of elite units.

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InvisiblePhil
InvisiblePhil

This looks absolutely stunning!

Can't wait for a playable build, I'm really interested to see how it turns out.

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ManaSky Creator
ManaSky

Thanks @InvisiblePhil! This is very encouraging to read. :)

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The Fertile Crescent
Platforms
Windows
Creator
ManaSky
Engine
Unity
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Lincread.itch.io
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