The Fertile Crescent is a Real Time Strategy game set during the Bronze Age in the Ancient Near East.​

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It's been a while since the last update! However, I've quietly updated the game since the Demo was released.

Let's explore some of the new features and content that has been added to the game lately.

What the game looks like now

progress 14

Metal

Since the demo has been released the main focus has been to introduce metal as an important resource.

metal res


New technology: Metalworking

metal


This technology will let you construct Furnace and train Swordsman.

Swordsman

swordsman


You will need to mine metal to train this elite unit.

Furnace

Furnace


Here you can upgrade weapons and defence for all your units.

upgrades


Other

Apart from the focus on metal, I've implemented numerous improvements, bug fixes, polish etc.

Examples are grouping units by CTRL+NUMBER, fixing repairing of farms, tweaking the enemy base and difficulty levels, and much more.

Upcoming Multiplayer

The next focus is implementing multiplayer functionality, since this has been much requested by the community.

So far I've implemented the lobby system:

progress 13

I have a plan for how to implement the rest of the network code, but it's hard to estimate how long it will take.

Discord

The game has an official Discord channel now:
Discord.gg

Feel free to drop by and write a comment!

This Week In Indie Games: June 15 2018

This Week In Indie Games: June 15 2018

Feature

The biggest indie gaming stories for the week of June 15 2018.

Dev Diary 4: Playable Demo Time!

Dev Diary 4: Playable Demo Time!

Feature 10 comments

Finally, after more than a year in development, I'm releasing the first public demo here to get feedback.

Dev Diary 3: Your people is starving!

Dev Diary 3: Your people is starving!

Feature 5 comments

The enemy tribe will now attack you, and you lose if your people starve for too long. This means that instead of acting more like a sandbox demo, the...

Dev Diary 2: Knowledge and Slinger

Dev Diary 2: Knowledge and Slinger

Feature 2 comments

The system for researching new technologies has been completely overhauled and a new unit has been added. Here I will discuss changes and additions since...

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The Fertile Crescent Demo

The Fertile Crescent Demo

Demo 3 comments

This demo features basic Real Time Strategy game mechanics, an auto generated map, and three difficult levels.

Comments  (0 - 10 of 14)
TheScriptan
TheScriptan

The art style is top notch! Looking forward to the playable version!

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ManaSky Creator
ManaSky

Thanks! Will upload as soon as it's ready.

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Łagi
Łagi

what are the resources?
wood, gold [this pitcher], stone [brick]
+
knowledge, food

i like the idea of metal, instead gold {from 0.A.d}

idea:
make metal rare resource, used for late units. when heavy units die, the metal will be able to reclaim by workers [animation: worker kneeling and collecting something from corpse].

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ManaSky Creator
ManaSky

Thanks for your feedback. The resources are currently food, wood, wealth and metal, plus knowledge generation. Elite units will require metal and this will be the rarest resources in the game. Reclaiming metal from corpses is a cool idea. :)

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Łagi
Łagi

could you elaborate about wealth?
why there are 2x type of rocks resources : gold and coal?

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ManaSky Creator
ManaSky

You currently need wealth to hire an army. Wealth can be generated in several ways in the final design; with trade and by researching technologies. However, in the current version you can harvest wealth by mining obsidian and gold. The only difference between these is that gold contains more wealth to harvest.

Obsidian is a throwback to an early version of the game, from when the game took place in the Neolithic epoch (when obsidian was a valuable trading material). However, since the game now mainly takes place in later Calcholitic or Bronze Age epochs, I might remove obsidian from the game.

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Łagi
Łagi

on what do you spent wealth? normally on units?

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ManaSky Creator
ManaSky

Yes, most units. Only very basic (and weak) units won't require wealth to train. So the system for training units can be summed up like this:

Weakest units: consume food and might cost wood
Professional units: also requires wealth
Elite units: also requires metal

This means that you need a well-balanced economy to hire an army of elite units.

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InvisiblePhil
InvisiblePhil

This looks absolutely stunning!

Can't wait for a playable build, I'm really interested to see how it turns out.

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ManaSky Creator
ManaSky

Thanks @InvisiblePhil! This is very encouraging to read. :)

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The Fertile Crescent
Platforms
Windows
Creator
ManaSky
Engine
Unity
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Lincread.itch.io
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