TetraGems mixes of old-school Tetris with a 4-in-a-row Jewel / Gem game.
Tetra blocks fall from the sky and they have jewels enclosed. You can collect these jewels when you make a row of 4 or more of the same jewels. Doing so the Tetra blocks will break open and the remaining jewels will fall down.
Updates/fixes made for this version:
0.95 - July 15, 2015
First of the new updates I'll be pushing out the coming few months...
- Added SWIPE controls for the game
- Changed gem graphics
- Updated general graphics
- Added support for Intel devices
I'll be working on optimizing the code coming weeks. I've noticed that on slower Android devices the game stutters a bit when the Tetra blocks are falling.
SWIPE controls (along with some other miner changes) coming up with 0.95
TetraGems version 0.91 has been released today for Android and the webplayer.
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Oh LOL. Forgot to set TetraGems as released while it's been available on the Google Play store for over a week already. Corrected that mistake now ;-)
TetraGems is said here to be available on iOS as well, but that'll take a bit longer. I want TetraGems 100% finished before I make the port to iOS. Expect the iOS version to be released somewhere next month.
Version 0.71 released! Patch notes:
- Lowered level drop speed increment with 25%
- Lowered drop down speed with 20%
- Changed chance for red gem appearance
- Some code optimization
TetraGems is available on the Google Play store! Play.google.com
New image added!
[BLOGPOST] Version 0.65 Alpha close to release
Alex.erne.nl
TetraGems version 0.65 Alpha is in the making right now. New features are:
1. 4th color gem introduced with a % chance to appear (DONE)
2. Level increment added with drop speed up and higher % chance for the 4th color gem (DONE)
3. Crushing the 4th gem color will give bonus points
Help make it happen for TetraGems on Indiegogo Igg.me
The release date is set to TBA, but I'm aiming to release TetraGems before the end of April this year. As things look now this 'deadline' will be easy to be made. With TetraGems now fully functional in it's concept, I'm about to start on the artwork and extra features of the game.