Tenent ad Vitam (Hold for Life) is a story-driven post apocalyptic survival game. Eat, drink, sleep, and survive for as long as you can in the town of Maydawn and surrounding suburbs while discovering what happened to the world and it's inhabitants. Combat against the wild and feral animals that roam the town's abandoned streets, platform across ruined rooftops and decayed buildings, and explore a custom built world. Gareth Baldwin has been roaming the country for months on end. He recently stumbled upon the town of MayDawn. it is here that you will make another stand against death, using all of your brains and brawn to fight for life. You will hold on.

  • View media
  • View media
  • View media
RSS Articles

The three person audio team is going to start development of auditory assets as soon as possible, giving the game a new dimension.

Speaking of dimensions, the second one is starting to come together inside Tenent ad Vitam. The user interface is being developed quickly and efficiently. A very simple game could even be created by the end of May! Getting the inventory to detect open slots may be difficult, but it's getting there.

As for the goals, I think the team should be able to get a small demo build made up by the end of May. This build will not be made available to the public at this time, but once it does get completed a development video log will likely come out.

This first version will be very basic. A tiny map with gameplay consisting of finding food and water before the player characters dies of malnutrition/dehydration. Combat against a basic AI will also be mandatory. For a full list of features, see below.

  • First person view with a small range of movement options (crouching, jumping, sprinting).
  • Tiny map with a few details to give it a small amount of life.
  • Enemy AI system that provides the base for one of the planned enemy types.
  • Sound effects and music corresponding to actions
  • Placeholder art assets!
  • Basic animations for first person view.
  • A score system based on time spent alive as well as a scoreboard (Temporary system to make the demo a game)
  • Ability to pick up food and drink to add to the inventory and drink/eat later.
  • And most importantly, BUGS!
  • Oh, and no optimization as of yet. LOD groups as well as mipmapping and other fancy options will come later in development.
A New Day Dawns

A New Day Dawns

News

Tenent ad Vitam, a survival game in early development using free technologies!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

X