Tenent ad Vitam (Hold for Life) is a story-driven post apocalyptic survival game. Eat, drink, sleep, and survive for as long as you can in the town of Maydawn and surrounding suburbs while discovering what happened to the world and it's inhabitants. Combat against the wild and feral animals that roam the town's abandoned streets, platform across ruined rooftops and decayed buildings, and explore a custom built world. Gareth Baldwin has been roaming the country for months on end. He recently stumbled upon the town of MayDawn. it is here that you will make another stand against death, using all of your brains and brawn to fight for life. You will hold on.
The three person audio team is going to start development of auditory assets as soon as possible, giving the game a new dimension.
Speaking of dimensions, the second one is starting to come together inside Tenent ad Vitam. The user interface is being developed quickly and efficiently. A very simple game could even be created by the end of May! Getting the inventory to detect open slots may be difficult, but it's getting there.
As for the goals, I think the team should be able to get a small demo build made up by the end of May. This build will not be made available to the public at this time, but once it does get completed a development video log will likely come out.
This first version will be very basic. A tiny map with gameplay consisting of finding food and water before the player characters dies of malnutrition/dehydration. Combat against a basic AI will also be mandatory. For a full list of features, see below.