Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map. It delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.
Unlike other "class-based" games that offer a variety of combat classes only, Team Fortress 2 packs a wild variety of classes which provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills.
Fan videos can be uploaded here: Moddb.com
It's a bit late, but a year ago a handful of bored anons, upset with what happened to what could have been a really good TF2 source mod, struck out and made their own. I could say "with black jack and hookers", but the idea of unironically putting that line in after was making me scream inside. No Team Fortress 2 Vintage has come a decent ways from it's early days when having the models set to high would crash clients and the Payload cart HUD was just the capture point HUD. Not to mention no overtime on the cart.
Fast forward and now we've not only got working weapons outside stock, but not only that servers now boast the ability to either configure "era" rulesets on the fly, but also allow them to vote what players want, be it stock, non stock, crits on/off, bunnyhopping, building hauling on/off. We've come a ways, though we seem to be falling off in other areas.
What I mean by that is the playerbase, despite the growing steam and discord, seems to be shrinking. Either the calls to gamenights aren't reaching or people are just ignoring them and that does hurt us. There have been talks of biting the bullet and shilling on reddit but none of us on the dev team want to do that, mianly on how we view reddit and what goes on there. Still we're happy with what we have, growing is nice but it also leads to troubles.
Looking ahead, 3.4 is shaping up to be massive. The change list is fairly chunky and I think the video will explain one of the biggest changes coming.
(song is Back to Paradise by Matsubara Miki for those wondering)
My scattered thoughts aside. The mod has been chuffing right alone, fixes and bug squashing. People within the community, like Eshy, have been doing wonders, fixing HUD mods to work with Vintage and sharing the results, to actively contributing SFM pics for use in our articles and other fun things. Tomorrow (the 15th of July at time of this article) we're going to try and do a late celebration of TF2V's birthday around 5pm EST or so. Come join us then, keep an eye on the steam group or the discord for more information.
We need a very advanced and experienced modeler/animator/rigger for help making a TF2 Beta Muzzleflash model.
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