Team Fortress 2 Vintage is an open source re-creation of pre-Mannconomy TF2 focusing on gameplay and quality of life updates while retaining the early TF2 feeling.

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Vintage News

News 15 comments

:::A HARD TO MISS GUIDE ON INSTALLING TF2 Vintage:::


:::NEWS:::

V3.4 IS HERE! DOWNLOAD BELOW
I UPDATED THE FAQ (finally) 7/16/2018


**NOTE: IF YOU DO NOT HAVE v3.xx ALREADY

PLEASE DOWNLOAD THE FULL VERSION INSTEAD


GET THE LATEST BUILD

Team Fortress 2 Vintage v3.4.1 (FULL)

[Fullgame Version 3.4.1]

Team Fortress 2 Vintage v3.X to v3.4.1 (PATCH)
[v3.3.x to v3.4.1 PATCH]

Team Fortress 2 Vintage v3.4.1 (SERVER)
3.4 (Server)

FAQ

TF2V or Team Fortress 2 Vintage is a source mod based off pre-mannconomy TF2. When the game was simpler in concept and there wasn't much visual clutter. Below are some quick Q&As that should help you understand the goal, we originally had it as it's own article but some people don't like reading more than one so we thought of getting two birds with one stone.


Why is it only a handful of items/Where is ?

Out of the box, the coding we had to work with didn't include things need for items like bonk and sandman, both of which rely on coding not present. What you see is what the coder(s) have been working on with what they have. Due to the nature of the project, anyone is free to contribute to it too. There are weapons in the pipeline, so for now don't panic.

Will you add any content?

Yes and no. Yes we'll be adding most of the pre-mannconomy weapons (sans hats and demoknight). No we won't be adding any OC like a double barreled sniper shotgun or silly things. We also cut the pre-mannconomy promotional weapons (mainly to save development time and they're tie-ins.)

Why won't you add , it's so good!

The mod aims to be pre-mannconomy. We will not be adding anything post mannconomy unless otherwise stated. Just because there is a "clearly better" item post mannconomy doesn't mean it's going to be added

Will you add hats?

Short answer: No.
Long Answer: Hats started a downward spiral, while there was items to be traded, hats ultimately lead to issues with gameplay as people would stay in spawn to trade.

Will you add achievements?

No, though the original TF2 achievements are present, there is no way to actively view them. It's a fun surprise though when someone earns one of them unintentionally.

I and a lot of people agree this should be added so you should add it!

The dev team behind vintage has a clear goal in mind, while the community is entitled to their own ideas. Ultimately the ideas of the community won't be considered for the mod's development. We have a clear goal of what we want to do with the project and anything else would add file bloat.

Why does this mod even exist, why not just use plugins?

Simple sis.

The biggest factor is we don't want to have to deal with something potentially breaking when valve finagles with TF2. Plugins only go so far and things like "no hats" and "stock only" are bare bones for what we're trying to do, worst case scenario is we write a plugin to do EVERYTHING (remove glows on cart and intel and those carrying intel, revert weapons to pre-mannconomy state, remove the medic's ability to match scout's speed when healing him), all that is likely to break if valve changes a value or patches something. Then any server running our plugin is effectively paralyzed till we can figure out how to get it back up and running, we're effectively cutting out the middle man.

Second is that even when feature complete vintage will be smaller than TF2 retail. Simply put not everyone actually wants to have to download gigabytes of data that they don't want nor will ever use. Even though we live in a day and age where 1TB HDDs are cheap, disk space is still a thing users keep at a premium and if we can slice out the crap we don't need then we'll be golden (not to mention if files go missing there is a good chance steam will attempt to reinstall them or not launch TF2).

There are more reasons out there but I felt like these 2 are the biggest reason. A thing I've noticed is despite the billing people only see the stock weapons and think we're done, we're not. We may be stuck spinning wheels right now but Vintage is far from done.

Do you guys have a way to stay in contact?

We have two, a steam group and a discord channel. Both are solely for getting people into the server to play a round or so.

Steam: Steamcommunity.com

Discord: Discord.gg

No one is playing!

A lot of us have real life commitments and can't be on constantly. We typically play on weekends and whatnot, check the discord to get people in. just throw a @here in general. If you're part of the steam group you can also throw a announcement out for people to play. Of course the effect won't be instant so hang tight and hope it's at a good hour

Whats with the laggy servers!?

We don't have true "official" servers, most of the servers so far have been hosted by people who have a spare machine that are willing to throw up a server. Whats worse is a few of our players are EU and a majority of us are US to pings are hell. We're hoping come an increased playerbase we can have a bit more diversity in server choices.


The goal for completion is easy with Vintage, we're not trying to reinvent the wheel, just take off all the flashy bits and ugly attachments that's been stuck to it over the years. TF2 at it's core is a good game, but over the years the countless additions have blurred the art style and lead to things like trade servers which ultimately were where people ended up going. Not to the fun community servers that offered so much but to lack luster box maps where people idled in spawn looking to trade

This isa real frickin' embarassment right here

This isa real frickin' embarassment right here

News

Some thoughts on 3.4's launch. May contain salt

Erectin a Birthday

Erectin a Birthday

News 2 comments

Some thoughts on how TF2V has done and how far it's come.

Devanon Update #1

Devanon Update #1

News

From the desk of devanon. The man at the head of this mod.

Version 3.3 Released

Version 3.3 Released

News

Some news about 3.3 and whatnot.

Add file RSS Files
Team Fortress 2 Vintage v3.4 to v3.4.1 Hotfix

Team Fortress 2 Vintage v3.4 to v3.4.1 Hotfix

Patch

Sometimes you just need a little less gun. This is one of those times.

Team Fortress 2 Vintage v3.4.1 (FULL)

Team Fortress 2 Vintage v3.4.1 (FULL)

Full Version 7 comments

The full client version of TF2V 3.4, the most ambitious update to date. Now prepacked with 3.4.1 patch.

Team Fortress 2 Vintage v3.4.1 (SERVER)

Team Fortress 2 Vintage v3.4.1 (SERVER)

Server

An all new Server Variant of TF2V now available in the 3.4 build. Now with 3.4.1 patch included!

Team Fortress 2 Vintage v3.X to v3.4.1 (PATCH)

Team Fortress 2 Vintage v3.X to v3.4.1 (PATCH)

Patch

The patch variant for the long awaited TF2V 3.4, adding many new features and fixing old glitches for the most ambitious TF2V update ever. Now bundled...

TF2V 3.3 to 3.3.01 Hotfix

TF2V 3.3 to 3.3.01 Hotfix

Patch

A quick and tiny hotfix addressing some oversights with the release of 3.3 version.

Team Fortress 2 Vintage v3.3.01 (FULL)

Team Fortress 2 Vintage v3.3.01 (FULL)

Full Version

Full version of 3.3 Check the patch notes for changes and as always this is only for new players wishing to hop right in or people needing a fresh install...

Comments  (0 - 10 of 104)
HeavyMetalLGaim Creator
HeavyMetalLGaim

Updated how to install (that big ol hyper link at the top of the main article) on how to tackle the self extracting .exe

Reply Good karma+1 vote
Snazz
Snazz

This is great, I played TF2 when it came out but lost interest as Valve turned it into a F2P cosmetic store.

Recently I reintroduced the Original Version at LANs which was fun but we quickly burned through the few decent maps that were released with the game.

So I was pleased to find a more up-to-date branch of TF2 without all the junk, the difference in content alone is immense, I also like all the extra options.

BTW I mentioned a couple of issues on the download page for 3.4.1.

Reply Good karma Bad karma+2 votes
HeavyMetalLGaim Creator
HeavyMetalLGaim

Issues should be reported to
Github.com

he'll see em quicker this way

Reply Good karma+1 vote
Guest
Guest

You should create an official torrent for the download, regular servers are very slow for 4.8 GB

Reply Good karma Bad karma0 votes
HeavyMetalLGaim Creator
HeavyMetalLGaim

One of these days, but you're right the downloads are slow

Reply Good karma+1 vote
Guest
Guest

Hello,
I'm wondering if your still working on bots since i feel it would be a HUGE pulse since not a lot of people play

Reply Good karma Bad karma0 votes
HeavyMetalLGaim Creator
HeavyMetalLGaim

focus is on bug fixes and getting up to snuff. We wanted to incorporated Siegseive's reverse engineer of the TF2 bots but he made it private

Reply Good karma+1 vote
HeavyMetalLGaim Creator
HeavyMetalLGaim

A bit of an update if people are bothering to read this, in lieu of ANOTHER article I'll leave this note here:

grab the 3.4.1 patch if you didn't already have it,That should end the 3.4 issues. for those new you'll notice we've gone and hidden 3.4, or more accurately just stuck 3.4.1 over the 3.4 link

Reply Good karma+3 votes
HeavyMetalLGaim Creator
HeavyMetalLGaim

As of this post the latest hotfix SHOULD fix all issues experienced at launch of 3.4

Please update to that if you haven't BEFORE this post went up. If you have JUST downloaded the full version grab the hotfix we will be silently patching FULL later but we're scrambling here

if your game CTDs, set HL2.exe to high priority in task manager or equal program

Reply Good karma+3 votes
Cold_one
Cold_one

Very awesome that your bringing the old style Team Fortress back!
Just 1 quick question will it be possible to have "ultra textures" Mat_picmip -10
to be exact because that adds a whole lot of depth to the textures and view models.

Reply Good karma Bad karma+2 votes
HeavyMetalLGaim Creator
HeavyMetalLGaim

Devanon has told me he's working on it. and will eventually get patched in

Reply Good karma+3 votes
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