Dying for a challenge, mortal?
Tallowmere is available on Steam, iPhone, iPad, Android, Nintendo Switch, and Wii U.
Be on your guard for every randomly-placed enemy, elite, boss, and treasure chest you'll come across in Lady Tallowmere's dungeons. Each room gets progressively bigger, harder, and more rewarding the further you go.
The concept is simple yet hard to master:
Brace yourself as you learn the quirks of each foe, trap, and room type so you can strive for that "one more run" high-score victory! Each dungeon is infinite in length so it's up to you to push your limits; local scoreboards let you track your greatest efforts.
Tallowmere and her dungeons are now available on the Nintendo Switch in the Americas, Europe, and Australia.
Sharpen your axe. Raise your shield. How far can you make it? Delve solo, or grab some extra Joy-cons and Pro Controllers to team up with 4 players in couch co-op mayhem.
From launching on Steam, iOS, and Android in 2015, to the Wii U in 2016, Tallowmere has arrived on the Switch for 2017. Over 80,000 adventurers have tackled her dungeons across all platforms so far. Will you join her ranks? How many rooms will you clear?
Switch version ported and published by Teyon. For further details, please visit tallowmere.com
To those who would dare enter: best of luck.
A free demo of Tallowmere 2: Curse of the Kittens is now available. Try out the dungeons on Steam, itch.io, or here on Indie DB. Early Backer incentives...
Tallowmere and her ever-changing dungeons are set to invade the Nintendo eShop on September 1, 2016 for USA, Canada, Mexico, and Brazil.
From the depths of Lady Tallowmere's dungeons comes a new breed of stumpy kamikaze creatures called Bloats.
Lady Tallowmere has ported her procedural death labyrinths into phone and tablet-sized mayhem, so you can tap through her dungeons on the go.
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Best game
Is there a Demo?
Not yet!
Just got it today, seems pretty cool and runs on my craptop =)
Sweet!
How much do you plan to make it cost when it's released?
I plan to keep it at $4.99 USD (which is the current price for Alpha access); no desire to change it for Beta or Release. I want to have it stay low and affordable!
I noticed this game was tagged as singleplayer, will you in the future be thinking of adding cooperative play? Or do you plan on sticking with singleplayer only?
Right now it's singleplayer, but I do plan on supporting local co-op (either split-screen or shared screen), and LAN co-op; not sure about Internet co-op though. I will work on these near the end of the Alpha; want to do consumables and character gear/equipment customisation first.
I'm curious to look at splitting the weapons between players so that you get some actual cooperation going... some weapons are certainly better than others depending on the situation.
I'll update the tags once co-op is in!
Would you be up to looking into Evolve (Not the game, the program) it allows LAN co-op even if your on the other side of the continent, its free and would allow people to do online co-op without running your own servers.