Lady Tallowmere's kittens have been acting strange. Still, the dungeon's rituals must be carried out. Despite the unusual circumstances, how many rooms can you clear?
Launched as Early Access on Steam and itch.io on 4 December, 2020.
Almost two months ago, version 0.3.5f was released.
Since then, I've been working on getting version 0.3.6 ready.
Here is the current state of things.
The mobile version is working, including cross-platform online play. Big thank you to all testers involved.
Touchscreen and gamepad support is done. The game is playable.
However, there are a couple loose ends I am fixing to get full approval from Apple and Google before the mobile launch can happen.
Once the fixes are done for upcoming 0.3.6, I will submit to Apple and Google again, and we’ll see if the fixes get approved. More issues might arise after that – time will tell.
Once Apple and Google have approved everything, I will announce a release date.
Third-party cheats (which taint the Steam Leaderboards) and pirate copies (which taint the Online Co-op experience) have unfortunately become a thing.
To address such issues, I am working on the following for upcoming 0.3.6:
All the above will be rolled into one version, because there are so many things intertwined.
It's been taking time, and will still take a bit more time. Version 0.3.6 will be done when it's done, all in an effort to improve the dungeons.
Client coding, game server coding, website coding, learning and implementing APIs, and dealing with plugin upgrades along the way...
This is the joy of multi-platform software development, especially when dealing with submissions that can be rejected, all in the name of walled-garden quality assurance and adhering to guidelines. But we’re getting there.
I will announce dates for the mobile release when dates are ready to announce.
Work on the Nintendo Switch version will continue after all the above is sorted.
Thank you for your patience.
Alongside my psoriatic arthritis, it seems I've also been suffering from sleep apnea.
Over the past week, I've been using a CPAP / APAP machine for the first time, and it's been noticeably helpful for having more energy during the day – and less brain fog – which is a good thing. Still get tired when my immune system flares up, but having better quality sleep is a big improvement.
Let's hope development speed increases.
– Chris
Version 0.2.7: Item sorting. Marking and selling junk. Weapon Selector layouts. Keyboard weapon shortcuts.
Early Access launch date on Steam and itch.io: 4 December, 2020.
A free demo of Tallowmere 2: Curse of the Kittens is now available. Try out the dungeons on Steam, itch.io, or here on Indie DB. Early Backer incentives...
Single-player and Couch Co-op demo for Tallowmere 2: Curse of the Kittens.
Single-player and Couch Co-op demo for Tallowmere 2: Curse of the Kittens.
Single-player and Couch Co-op demo for Tallowmere 2: Curse of the Kittens.
Single-player and Couch Co-op demo for Tallowmere 2: Curse of the Kittens.
Single-player and Couch Co-op demo for Tallowmere 2: Curse of the Kittens.
Single-player and Couch Co-op demo for Tallowmere 2: Curse of the Kittens.
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