Tales of Kun'drah combines Elements of very old games like "Shadow of the Beast" with modern ideas from big MMO's, like WoW. So is the character fully equip able, and each item has a custom texture. Loot drops randomly from many different enemies and they re spawn. Items can be sold or used for enchanting, cooking and crafting. They can be looted, gathered, fished and more. The fighting system is spell based. Spells can be learned at trainers in towns, where you can also find vendors and quest givers. With all this you should be able to defeat the many Bosses. But be warned, some of them will need trickery as well as good equipment.
This and much more is all based in a old school side scrolling style and has a very special retro feel to it.
At the Moment we are working on a Demo which should be done by the end of September 2014.
While most of the Game mechanics already work, there is still a lot of Graphics to do.
We hope you will enjoy this game as much as we do and soon vote us into steam!
Cheers,
Alex
Programmer, Armed Monks
Due to recent brain storming, Tales of Kun'drah goes multi player.
While watching a documentary about games and game communities I realised that making this game a multi player would make it much better.
So I checked for solutions and can now confirm that it's doable.
I'm changing the concept a little bit but mainly it will just get much bigger then planned.
This means of course more work to do, but whatever.
I'm planning a test run to check how the game handles a certain amount of players.
I will of course post the update here when it is time.
Not bad!
Thanks :)