Super Mario online is the newest title from Majorwolf Gamestudios, but this time it's a fan game based on Nintendo's high-selling Super Mario series. The objective of this project is to produce a high quality Mario experience with good playability. Super Mario Online brings multiplayer by the use of servers which can be hosted by anyone, this means that servers can be hosted to hold massive numbers of players or they can be hosted to accommodate small parties of friends wanting to complete the game cooperatively.
The game will attempt to bring the original super mario brothers levels to multiplayer for players to 'drop in' to servers and complete the game with friends or fellow players. We also hope to eventually develop a model of the game almost like an rpg where there won't be levels, but a large map in which players can develop their character and complete bosses, this means their original character will be saved on their computer with items and story/boss completion data.
We thought that people would be interested in this product because many people seem to love the Mario games and being one of the most popular franchises of all time, people should enjoy a classical looking version on a new online engine. But as we can see, people haven't taken much interest, we have decided to close down the project. However, we will be releasing the product we had, although semi-functional, this provides full multiplayer support but there isn't much to do.
New implementations this update with : XP system, Health + Mana (with hud) and Inventory being coded.
All new updates on the way including a new Starting zone, fixes to all sprites and more.
New features are currently being implemented and will be previewed and demonstrated soon!
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